Quote: "perhaps just load a blank image if no image is found etc.. it's how AGK handles it and just makes it way more user friendly than crashing to desktop"
I even say the same, even with the wrong shader in GG, when the shader doesn't being 5.0 or higher.
Texture missing. even item missing, in all those cases why not load a default file instead of hard crashing.
If not shader then loadshader(default-fx) end
If texture missingt then
Now I have GGMax crashing because "#define RUNTIMEERROR_SOUNDNOTEXIST 3004" error, but I surely have the sound file in front of me, in the right path I've declared on the script.
Getting "Runtime error 3004" when running script.
Wav file is mono, 44100, 16bits.
I've taken a look and they are running wav files in 16bits in cellar demo, so that's not the issue, the only reason I guess is the runtime 7002 I can't rid of it every time I open GGMax, anyway, GGMax continues to work despite the bug, although I'm not sure to what extent it is affected by the bug.
#define RUNTIMEERROR_B3DMESHLOADFAILED 7002
Maybe next weekend I'll begin to search for the guilty mesh, (if any, because I've got this error suddenly)
Edit: Missing script block.
Edit2: Reported in GGMax beta3 bug reports thread.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4