Wondering why I'm getting a runtime error;
>>Level runs for a few minutes<<, I essentially do nothing, suddenly
Runtime error (301) pops on the screen. Any ideas?
There's nothing in the level except ONE barrel running ONE script!
All the script does is ((testing sprite on screen)) -- is there a memory
problem required to delete and respawn sprites? Hmmm... strange.
This is done ONE time within init.............
onescifitile_icon = LoadImage ( "scriptbank\\images\\onescifitile.png" )
onescifitile_sprite = CreateSprite ( onescifitile_icon )
SetSpritePosition (onescifitile_sprite, 50, 50)
end -- init ...................................
It also assigns a few variables to arrays[1200] level.
Also, the script just shows some variable info [text] on screen- that's it.