Here are samples of several trees I've been working on. The goal here is to create trees that contain less than 1,200 polys and still retain a reasonable tree image. The screenshots are from GG classic. In classic there is an FX shader made to solve the issue of flickering leaves as the player moves about the terrain. It appears that MAX contains no such animal (yet) which introduces the flickering problem once solved.
I am not comfortable, at this time, releasing the models to the store until MAX matures a bit.
Windows 10 creator,64 bit| Intel i7-7700 @3.60GHZ Quad|CPU PASSMARK 10,794|Memory 16GB |NVIDIA GEFORCE GTX 1060|GPU PASSMARK 9,569