3rd Party Models/Media Chat / Continuing attempts at sort of believable tree images

Author
Message
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 15th Oct 2020 21:36 Edited at: 15th Oct 2020 23:32
Here are samples of several trees I've been working on. The goal here is to create trees that contain less than 1,200 polys and still retain a reasonable tree image. The screenshots are from GG classic. In classic there is an FX shader made to solve the issue of flickering leaves as the player moves about the terrain. It appears that MAX contains no such animal (yet) which introduces the flickering problem once solved.
I am not comfortable, at this time, releasing the models to the store until MAX matures a bit.



Edit:


Windows 10 creator,64 bit| Intel i7-7700 @3.60GHZ Quad|CPU PASSMARK 10,794|Memory 16GB |NVIDIA GEFORCE GTX 1060|GPU PASSMARK 9,569

Attachments

Login to view attachments
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 18th Oct 2020 00:19 Edited at: 18th Oct 2020 18:51
Edit:
Sorry, wrong place, wrong time


Windows 10 creator,64 bit| Intel i7-7700 @3.60GHZ Quad|CPU PASSMARK 10,794|Memory 16GB |NVIDIA GEFORCE GTX 1060|GPU PASSMARK 9,569

Login to post a reply

Server time is: 2024-11-21 13:23:16
Your offset time is: 2024-11-21 13:23:16