Figure we have so many little questions and it would be great if answers were visible to everyone who looks. So aim going to post some questions here in hope Lee will touch on them for the community's benefit.
So far the understanding we have is GG Max's multi = 1 map of any size (how big?) 8 player deathmatch, no scripts, no steam needed, etc.
- Map Sizes?
Lee mentioned 64 bit and cell expansion for map sizes - does this help with loading large maps into ram bit by bit as needed? What scope can a large single level standalone games be?
- Are largest maps going to work in multiplayer?
Map size becomes crucial, since you have said level select or multiple levels arent a thing for standalone multiplayer titles. Thus, the aim is to let us create single level standalone games - an interesting challenge. Will mp levels work properly when at max size (which is?)
- Multiplayer standalones with one level?
Multiplayer standalone titles are to be one level without scripts. So we cannot make a traditional mp shooter with GG Max, but instead have to try to make a 1 map standalone multiplayer game. If we accept this limit, are we allowed to expect GG Max to be a strong engine for making standalone 8p deathmatch games with one very large map?
- Particles?
How will particles be able to be summoned aside from as static objects -- can they be attached to moving objects, can they be summoned on trigger (ie gunshot or impact, or map event trigger), etc?
Ask your own here, I know the dev team welcomes the involvement.
Cheers