Product Chat / [SOLVED] Waypoints

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MK83
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Posted: 9th Oct 2020 16:07
Using the latest version with the Autumn fixes, Checked file integrity, but, can't get waypoints to work.
What am I doing wrong? I place character, add new waypoint, add in player marker, and hit test game. Player just stands there.
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smallg
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Posted: 9th Oct 2020 16:10
player just stands there? i assume you mean the NPC? which AI script are they using?
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
MK83
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Posted: 9th Oct 2020 17:22 Edited at: 9th Oct 2020 17:23
Yes NPC, tried nurse from model pk 4. and scientist from an earlier pk.
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synchromesh
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Posted: 9th Oct 2020 17:38
Quote: "Yes NPC, tried nurse from model pk 4. and scientist from an earlier pk."

Are those old FPSC characters from the free DLC .
I dont think there are scripts for those. They were just free characters to adapt youself if you wanted to.
Only the themed packs like Viral Outbreak, Egyptians etc had supplied scripts.
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MK83
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Posted: 9th Oct 2020 17:45 Edited at: 9th Oct 2020 17:46
Here's the directory for the script the npc has been assigned.
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Belidos
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Posted: 9th Oct 2020 17:54 Edited at: 9th Oct 2020 17:56
Those scripts does not have waypoint functionality as far as i'm aware, only the normal scripts have that.

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MK83
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Posted: 9th Oct 2020 18:19
I did'nt use that script, I used this one:
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smallg
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Posted: 9th Oct 2020 20:55
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yh that script isn't complete at all, has no waypoint code in it - you can look in the stock AI code to get the waypoint code (look in the patrol state)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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