Product Chat / Shadow Casting on Weapons

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FallenNinjaGames
7
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Joined: 17th Apr 2017
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Posted: 19th Sep 2020 08:15 Edited at: 20th Sep 2020 04:32
GGMax

Is the a way to turn on shadow casting for first person models/weapons?

I tried turning shadow casting on in the fpe file but it does nothing.

Any help would be greatly appreciated.
Main Rig:
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Secondary Rig:
9700k at 5GHz
32gb DDR4 at 3200MHz 16-18-38
GTX 1660 Super Gigabyte Tri Fan SSC +100, +450
256gb SSD
1tb HHD

Main Laptop:
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8gb DDR4 at 2133MHz
1050 TI
256gb SSD

Secondary Laptop:
2019 MacBook Pro 13inch
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FallenNinjaGames
7
Years of Service
User Offline
Joined: 17th Apr 2017
Location:
Posted: 21st Sep 2020 18:37
The only thing that I can think of, if this function does not work or will not work by launch, is to load the model or lower detail version of it with invisible textures and try to keep it in sync with the first person model.

I don't know if the shadows will still be visible.

This will undoubtedly be the less efficient way of doing this just for some shadows.
Main Rig:
10850k at 5.2GHz
64gb DDR4 at 3600MHz 16-19-38
RTX 2080TI FE +200, +550
2tb m.2 intel 680
2tb ssd evo 970

Secondary Rig:
9700k at 5GHz
32gb DDR4 at 3200MHz 16-18-38
GTX 1660 Super Gigabyte Tri Fan SSC +100, +450
256gb SSD
1tb HHD

Main Laptop:
7300HQ at 2.5GHz
8gb DDR4 at 2133MHz
1050 TI
256gb SSD

Secondary Laptop:
2019 MacBook Pro 13inch
PM

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