Here is the recording of the live broadcast that went out to the GameGuru community, and it was great to get plenty of watchers and questions, even though we wrong-footed you on when you expected the next broadcast. Here it is again:
I also had time to answer some questions live, so those and the rest of the answers you can find below:
Q> Just curious will GGmax work with the TGC store too?
A> Yes there is a FILE menu item called Download Store Items which will grab your store-bought content and add it to your Entity Library.
Q> Will VR functionality have limitations upon release? Currently, I did not see a way to change weapons, reload in WMR. Is it because we will need to code lua scripting for this?
A> No need to code that. We intend to add weapon switching and reloading functionality to the VR experience, in addition to any other aspects you will need to complete the game without removing the headset.
Q> I still cannot get VR on my Quest even though I am familiar with Link. Am I missing something or is it just not working at the moment.
A> We will support Quest via the Oculus Link, it is likely it has been temporarily broken in the alpha build. It will work find in the betas.
Q> We cant hear you!!
A> Sorry for that, my YouTube Star Skills need some work! Might need to do some debugging on 'how to use the broadcast sound mixer'!
Q> Wonder if we will have in-game options in the beta for music volume?
A> Yes in standalone in-game menu you can change the music and sound volumes.
Q> Is there no AO between the floors and the walls which don't look connected?
A> The gap is related to when shadows start and stop casting, we will be looking to make sure shadows have the controls you need.
Q> Is the release date on 30 Sept still actual?
A> Yes we are still aiming for a release on that date but it will be an uphill charge!
Q> Everything we have already bought from the game creator store will be usable in Max?
A> It will depend on whether the asset conforms to the slight differences of how MAX loads in models and textures. There are some gotchas we have already found such as 24-bit DDS textures, but we have added a converter program to hopefully help with some of those migration woes.
Q> Will there be health and enemy ai implemented in this beta?
A> Yes the enemy characters and combat AI will be functional in the beta.
Q> This is a presentation of GG Max which is 64 bit?
A> Yes GameGuru MAX is 64-bit and now installs to the correct Program Files area.
Q> Can we load in our own HDRI skies?
A> There are no plans to support HDRI skies for release, but if you send us a sample sky in that format we can check it out!
Q> Hello, is there a driving system ingame, like cars?
A> There are no plans to add vehicles or driving systems in MAX for release.
Q> With dynamic LUA, will checkboxes be possible? for values of 0 and 1?
A> No plans to expand the current dynamic LUA gadgets for release, but it is a good idea and should happen quickly after release.
Q> How will we attach levels together to make a final game?
A> You will enter the name of the secondary levels into the IFUSED field on the WINZONE marker, and when the player enters that zone, the level specified is loaded.
Q. Does the tesselation feature work currently in the visual settings I don't see any difference when I click it?
A> Tesselation does not currently work in the alpha build you are using.
Q> Will we have wind zones to make trees etc. move?
A> There are no plans to add wind zones or trees that respond to wind strength and direction. You could create this yourself however with 3D models, animation, and scripting.
Q> Will TTP be available at any time in Max?
A> There are no plans to support Third Person Perspective for MAX on release, though we are interested in learning if this is a key feature the community want us to focus on, or whether we continue our focus on polishing the first-person experience for non-VR and VR games.
Q> In a FPS game, can you load a player character so with reflections/mirrors and what not you can see your character?
A> No plans to add mirrors which can reflect the player character in MAX.
Q> Why does max install to Program files [86] rather than Just program files being 64bit?
A> In the next build it will install to the correct Program Files area.
Q> Physics in Max?
A> Yes you have physics simulations in GameGuru MAX for boxes, polygons, cylinders, and spheres.
GameGuru Classic will continue to be supported with bug fixes and functionality additions.