Since VR is available in the latest Alpha 6.1 of GGMax I decided to give it a go and share my experience.
So I am using the following:
HMD Odyssey - Windows Mixed Reality Headset
Desktop Intel Core i5 8400 (2.80 GHz) 8 GB Memory 1 TB HDD
ASUS TUF Gaming X3 GeForce GTX 1660 SUPER TUF 3-GTX1660S-O6G-GAMING 6GB 192-Bit GDDR6
Windows Home 64-Bit
I used the cellar demo that was included with the stocks assets and added 3 weapons and the old guy character(also included with GG max).
Important: If you want to try with your own Mixed reality headset, make sure the Microsoft WMR application is started and the your headset is ready (in the VR lobby) BEFORE going into VR mode with GGMax,
else GGMax will crash, and my headset just screw up and I had to reset it.
Once that's done start the cellar demo and click on the Test in VR icon
Now for the experience itself.
Note: IT'S an alpha for sure. I understand that the functionalities are limited and not complete.
Initially the walking around was working fine with the joysticks on the controller, but at some point I could not advance normally. Seems the directions were screwed up and they never went back to normal afterwards. To move forward I had to go backwards on the controller.. or sideways. Warning if you get motion sickness in VR lol. Basically I think that the directional functionalities are not following where you look in VR at some point.
Picking a weapon is easy, use the trigger. But I have no idea how to switch weapon or reload within VR . I tried the buttons on the controllers, etc.. and no go. I had to remove my headset and choose the weapon on the keyboard (with 1,2,3). Maybe there will be some scripting to be done.
I added a character, that was included. (I could never add one that I created with the Charactor editor, not sure why), I set it to walk towards me in the settings. Be he ended up walking in the wall and staying there, walking.
The textures seems a bit weird and not that clear with some flickering occasionally. Maybe that's just me..
Sound was normal. Nothing special here.
The FPS was stable at around 40 outside the cellar. And inside about 20-30. I imagine on my ASUS Rog i7 + NVIDIA GeForce GTX 960M 2 GB GDDR5 on my gaming laptop it would not be playable. Not tested.
Once I got out of VR, the editor does not return to it's proper size. Everything seems squeezed in the editor.
Still a lot of work to be done in general I think. Even with the normal GG Max functionalities. Not quite sure how the GG team will manage to release a stable GG Max on the 30th IMO. I think they should take more time
to sort out the bugs and the stability before a public release. That's my personal opinion. But it's a very good start, and VR will be an important feature I think, if it's stable.
I am still hopeful.
Here is a short video I recorded in VR for those who are curious: