Scripts / [SOLVED] Does anyone know about hitmarkers?

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Nerf Rhett Games
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Joined: 27th Jan 2020
Location: Mainland United States
Posted: 14th Sep 2020 00:16
I’ve seen it pop up a few times here and there, but found no definitive answer. A while back someone made a game with GameGuru that featured hitmarkers (this one specifically,) and I asked the creator about it. He said he found it somewhere online but is unable to find it now (forums maybe?)
Does anyone have this script or a similar one, or at least show how to make one? LUA isn’t my strong point yet..

-Outlaw Software
Specs:
Building a new PC at the moment, so these are predicted:
CPU: AMD Ryzen 5 3600XT - 6 cores, 12 threads @ 3.8 GHz (not overclocked)
Memory: OLOy - 16GB (2x8) DDR4 @ 3000 MHz
Storage: Samsung 860 EVO 1TB SSD + WD Black 2TB HDD
Graphics: XFX Radeon RX 580 GTS XXX Edition @ 1386 MHz - 8GB GDDR5 VRAM

Games I'm making with GameGuru:
None yet...

Websites:
Outlaw Software: outlawsoftware.mozello.com

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AmenMoses
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Location: Portsmouth, England
Posted: 14th Sep 2020 10:14
Maybe just explain what you mean by "hitmarkers" as I'm none the wiser after watching the blurry video which seems pretty standard GG fair to me.
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Nerf Rhett Games
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Joined: 27th Jan 2020
Location: Mainland United States
Posted: 14th Sep 2020 12:36 Edited at: 14th Sep 2020 12:47
A hit marker is the little cross/X thing that shows up for a split second when you hit someone.
Edit: Looks something like this:
⟍ ⟋
⟋ ⟍


-Outlaw Software
Specs:
Building a new PC at the moment, so these are predicted:
CPU: AMD Ryzen 5 3600XT - 6 cores, 12 threads @ 3.8 GHz (not overclocked)
Memory: OLOy - 16GB (2x8) DDR4 @ 3000 MHz
Storage: Samsung 860 EVO 1TB SSD + WD Black 2TB HDD
Graphics: XFX Radeon RX 580 GTS XXX Edition @ 1386 MHz - 8GB GDDR5 VRAM

Games I'm making with GameGuru:
None yet...

Websites:
Outlaw Software: outlawsoftware.mozello.com

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AmenMoses
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Location: Portsmouth, England
Posted: 14th Sep 2020 17:25 Edited at: 14th Sep 2020 17:27
Ah, ok. Missed that completely in the video.

I could probably write a script that does that.


Been there, done that, got all the T-Shirts!
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AmenMoses
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Posted: 14th Sep 2020 21:11
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Been there, done that, got all the T-Shirts!

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smallg
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Posted: 14th Sep 2020 21:37
hope you don't mind amen - i've modified it a bit to match the request video which makes the sprite change depending on if it's a kill shot or not.
p.s. to use the script you need 1 (now 2) images to change your crosshair - insert them into "gamecore\crosshairs\" as "crosshair14.png" (damaging hit) and "crosshair15.png" (killing hit)
and place the script on an alwaysactive = yes entity
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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AmenMoses
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Posted: 14th Sep 2020 22:06
No problem, didn't look at the video that closely tbh.

Been there, done that, got all the T-Shirts!
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Nerf Rhett Games
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Joined: 27th Jan 2020
Location: Mainland United States
Posted: 14th Sep 2020 22:33
Very nice amen and smallg, thank you guys very much.

-Outlaw Software
Specs:
Building a new PC at the moment, so these are predicted:
CPU: AMD Ryzen 5 3600XT - 6 cores, 12 threads @ 3.8 GHz (not overclocked)
Memory: OLOy - 16GB (2x8) DDR4 @ 3000 MHz
Storage: Samsung 860 EVO 1TB SSD + WD Black 2TB HDD
Graphics: XFX Radeon RX 580 GTS XXX Edition @ 1386 MHz - 8GB GDDR5 VRAM

Games I'm making with GameGuru:
None yet...

Websites:
Outlaw Software: outlawsoftware.mozello.com
AmenMoses
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 15th Sep 2020 10:39 Edited at: 15th Sep 2020 10:40
Btw, I wouldn't mess about with the crosshairs in game core, simply add yuour own in scriptbank/images and change the script to reference them instead.

And here is a better version.
Been there, done that, got all the T-Shirts!

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