Product Chat / GG Classic model in GG Max Alpha 6 - not displaying properly

Author
Message
qcrocknet
4
Years of Service
User Offline
Joined: 16th Apr 2020
Location: Canada
Posted: 9th Sep 2020 22:25
Hello,

I have been following the progress of GG Max and it will be a great product. But I have been investing in many models in the last 3 months from the TGS store for a game I am working on with GG Classic. My idea was to then port my project to GG Max when it's ready (as a VR game). Right now I am not importing the whole project because GG Max is still in alpha stage. But I decided to try out a couple of models I bought and also other ones I imported into GG Classic before (taken from Mixamo). Both are looking great in GG Classic. No issues.
But when I copy them to GG Max, they do not lot good at all. In the example below, I tried a model I bought from Rolfty. It's completly broken in GGMax. And the ones I imported from Mixamo with no animations (which again look great in GG Classic), well they are all white with no textures in GGMax (the textures are embedded in the FBX, but GGClassic importer to manage that well). So does this mean the money I invested for lots of models might be a waist of money for GG Max? Or those issues will be fixed in a beta or final release of GGMax?
I hope that intense testing will be done with many current models available from the store for backward compatibility reasons.


If there is a need for the creators of the models to change something so it's compatible in GG max, will this be documented for them?

And yes I understand that GGMax is still in beta. And sorry if I posted in the wrong thread.
Thank you very much

Attachments

Login to view attachments
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 9th Sep 2020 23:02
Quote: "So does this mean the money I invested for lots of models might be a waist of money for GG Max? "

No because you purchased them for a game your were making in GameGuru ( which you say is fine )
Its just to early in development to assume every model you ever purchased will import into Max right away.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
qcrocknet
4
Years of Service
User Offline
Joined: 16th Apr 2020
Location: Canada
Posted: 10th Sep 2020 11:54
Thank you very much synchromesh for your response.

I bought GG Max pre-order because of 2 main things mentioned on the product page:



So I am expecting this to be in the GG Max. And wanted to mention the issue, since the full release is expected the 30th of September.
I just wanted a head start by using GG Classic first and then open the project in GG Max (official release) , test with VR and compile as a standalone.

Have a great day.
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 10th Sep 2020 12:14 Edited at: 10th Sep 2020 12:19
I would suggest backward compatible to GameGuru maps and stock assets yes.
But 3rd party like Maximo etc is a whole different story. There is also a chance even store items with old textures might have problems so without testing every model ever made to assume they will all work is just not sensible.

I already have some Glass models that do not import correctly in Max that i made in sketchup but it does not mean im going to blame Lee for saying its backward compatible as i realise it will never be 100%
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 10th Sep 2020 12:26
I know the terrain system is totally different, and as yet none of my levels load at all, but I hope that that will be put in after release, so far everything is coming on ok.... Will assets purchased from the store work in the future, or will they need to be run through ASSIMP?

BSP's trees don't seem to load and crashes out of max withour error msg...

Maybe the best thing to do is if you have a project in GG Classic, don't add anything else until Max is out and redo the level(s) in that.

Also is sprite handling in Max yet, Lee did mention 2D stuff is in there for welcome panel etc, but are the sprites, images etc.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 10th Sep 2020 13:21
I think the best thing to do right now is just testing the features stated at the top of the screen, and wait for the beta release.
DNS system will work in a different way than the PBR and/or _surface texture system, and perhaps the DNS system support is not yet fully implemented.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
qcrocknet
4
Years of Service
User Offline
Joined: 16th Apr 2020
Location: Canada
Posted: 10th Sep 2020 13:37 Edited at: 10th Sep 2020 21:26
I will certainly stop buying assets from the store as of today. Since my main goal was to use GG Max for my project when it's release. I have gigs of assets already ...
When GG Max is released, I will need to ask the sellers on the store if it's compatible with GG Max or before buying.
I certainly wish I do not need to redo my level (tons of hours already) with GG Max.

Thanks
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 10th Sep 2020 14:00
Well the good news is all new models uploaded to the store will say " Max Compatible " if they are.
Jason added that last week i believe.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 10th Sep 2020 15:20
@Synchromesh - yes I noticed the GG Classic and GG Max checkboxes in the list of apps to support with audio too.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
qcrocknet
4
Years of Service
User Offline
Joined: 16th Apr 2020
Location: Canada
Posted: 10th Sep 2020 15:23 Edited at: 10th Sep 2020 15:23
Quote: "Well the good news is all new models uploaded to the store will say " Max Compatible " if they are.
Jason added that last week i believe."


Excellent news! Thanks for the info!
PM
GubbyBlips
5
Years of Service
User Offline
Joined: 14th Jan 2019
Location:
Posted: 10th Sep 2020 16:14
I'm out of my biome here (not a modeler), but isn't this thread a question?
"If there is a need for the creators of the models to change something so it's compatible in GG max, will this be documented for them?"

Good question. I know someone that models and will also be wanting the
same info! So what's the tricks / / settings / requirements / to make them
MAX compatible?
One day a bonafide guide in tutorials may appear?
It may be a bit early to know all details just yet? Now I'm gonna go script!
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 10th Sep 2020 16:32 Edited at: 10th Sep 2020 16:34
Quote: "If there is a need for the creators of the models to change something so it's compatible in GG max, will this be documented for them?""

Store Creators could probably easily work out how to rectify or modify their current work if their models will not load into Max but they are not obliged to.. Some may not even own Max and be happy with just selling for GameGuru Classic.
No doubt though the information will be available to all ( in fact most know the Texture formats used already )
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 11th Sep 2020 01:10
Maybe this has something to do:



If it does their job as expected or the mesh meets the requirements.

About store creators, they are only obligated to, if they stated the mesh as compatible with GGMax. imho.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 11th Sep 2020 01:16
Quote: "About store creators, they are only obligated to, if they stated the mesh as compatible with GGMax. imho. "

Exactly .. Uploaders to the store now have the option to add " Max Compatible " but the down side right now is for them to use it they really need to wait until Max is released to make sure they do actually load in
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 11th Sep 2020 02:43
Yes, wait for GGMax stable build release, might be the best thing to do, for both users and modelers. imho.

About the GG classic items using DNS system, it should be fully compatible with GGmax, even all the PBR settings should be disabled, since D,N,S textures won't use them.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 11th Sep 2020 11:25 Edited at: 11th Sep 2020 11:48
Generally 99% of all my purchased models work in Max simply by copying them across so not even sure what qcrocknet is saying when he says about all the money he has wasted as they work fine for me ?

@qcrocknet

EDIT.. Ok i found the model in your pics on the store.
Have you tried Manually just copying it into Max rather than importing it ?
Remember you will also have to copy any required Scripts ( which may not function yet ) but if the model looks ok then your half way there.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 11th Sep 2020 12:27 Edited at: 11th Sep 2020 12:39
@qcrocknet
Quote: "When GG Max is released, I will need to ask the sellers on the store if it's compatible with GG Max or before buying. "

- At the moment all store products that target GameGuru have been developed for Classic.
- The store does not belong to TGC. Content creators are only obligated to support the platform they specify.
- In due time there will be an option for developers to tag MAX as their target platform for media they create.

Quote: "I certainly wish I do not need to redo my level (tons of hours already) with GG Max. "

MAX is Alpha - it is best not to use it for creating anything yet. Just play, test, and report issues, so the team can fix them.

When the bugs are ironed out, it is intended that Classic media will also work in MAX. But this early on in the dev process there are bound to be issues. That is of course why all the warning signs are there when you use it at present.



OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
PM
qcrocknet
4
Years of Service
User Offline
Joined: 16th Apr 2020
Location: Canada
Posted: 11th Sep 2020 13:17 Edited at: 11th Sep 2020 13:18
@OldFlak @synchromesh Thank you

I am completely aware that this is an alpha like I mentioned previously. I still wanted to share the problem I was having with some models.
Now my goal is not to test out every single assets I bought before against an alpha version of GG Max. And no new levels (a part for experimenting).
But I will do it with with a beta release, which essentially would included all the new features planned and the core code minus bugs of course.
I will post the results of my findings in another thread. I think this will be good for creators and the GG Max team.
PM

Login to post a reply

Server time is: 2024-11-23 15:52:31
Your offset time is: 2024-11-23 15:52:31