Product Chat / How to disable the SUN ??

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imothep85
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Joined: 27th Mar 2006
Location: Belgium
Posted: 24th Aug 2020 11:29
Hi i need to disable the sun, because it makes the INTERIORS scenes TOO BRIGHT, that's somethign really wrong with it,
i never saw the light of the sun passing through walls and roofs, solid objects... so i need to disable it !
i added this to setup.ini:
terrainshadows=1
but doesn't change anything, i restarted gg and reloaded my level, nothing changes !!
i use the latest update 20.08.2020 steam version !

THANKS !
synchromesh
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Joined: 24th Jan 2014
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Posted: 24th Aug 2020 11:38
In short you cannot disable the sun.
Its something thats been requested for years but on the other hand I have not had the issue you speak of ?
I good sealed Interior really should not let any light in so im thinking more a model issue ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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imothep85
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Joined: 27th Mar 2006
Location: Belgium
Posted: 24th Aug 2020 11:48 Edited at: 24th Aug 2020 11:50
It has to be a model problem maybe...i'm using the prefab objects from gg... i put a giant flat door on top of the house to prevent the sun entering the house, ridiculous solution...
My Portfolio: https://www.mattepainting.be/
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granada
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 24th Aug 2020 12:08
I tried thicker walls ,putting the level in a box and more .but I still had the sun affecting internal lighting
(There will be a option to stop this in max which might carry over to GG )

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imothep85
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Joined: 27th Mar 2006
Location: Belgium
Posted: 24th Aug 2020 12:44 Edited at: 24th Aug 2020 12:53
yeap it's a GG Model issue, created my own 3d interior in max, light react better, but still too bright, even if i choose night mode for the sky !
My Portfolio: https://www.mattepainting.be/
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GraPhiX
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Posted: 24th Aug 2020 13:09
whilst you cannot turn the Sun off you can give the effect of no Sun, i do a lot of interior levels to test my assets and sun bleed is a pain sometimes so i created a skybox that helps a lot with blocking the sun, its not perfect but it does work especially if you alter sliders.

I have attached my Skybox here for anyone who wants to use it, like i said its not perfect but does kind of work

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synchromesh
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Posted: 24th Aug 2020 13:27
Have you tried Lightmapping it ?
That " Should " set that kind of scene up.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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imothep85
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Joined: 27th Mar 2006
Location: Belgium
Posted: 24th Aug 2020 13:58
GraPhiX can you add props inside ofyour building and do a render agin to see how it look with shadows ?

For me i tried lightmapping F3/F4 the problem is the extrior sun !
My Portfolio: https://www.mattepainting.be/
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imothep85
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Joined: 27th Mar 2006
Location: Belgium
Posted: 24th Aug 2020 14:10
GraPhiX can you add props inside ofyour building and do a render agin to see how it look with shadows ?

For me i tried lightmapping F3/F4 the problem is the extrior sun !
I tried to add a big casserole, funny, to hide the sun... BUGGY !!!
In GG i put the object inside the floor flat level to be sure no light pass, once i launch the game, and ...the object is floating !!!
My Portfolio: https://www.mattepainting.be/
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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 25th Aug 2020 08:02 Edited at: 25th Aug 2020 08:16
Quote: "ridiculous solution..."


Only solution

You should have a folder called "galaxy seed". It has a dome, I use it to cover all my interior levels.

If you browse my project here: LINK you'll see several interior screenshots.
Attached below is the same map as seen in editor.

However: IMPORTANT, there are several more quirks to the lightmapper you have to understand before you can use it, seeing how you ask about the sun you might have not yet read my research about it. Read the full thing here.

But in conclusion:

* You will have to largely increase the surface level and perhaps the brightness level value with the sliders depending on what look you want to achieve. Use tinted fog to unify your scene, this can be crucial for the look. Play with all the sliders, this isn't WYSIWYG and you have to tweak everything after a build.
* Its crucial that once you baked the lightmaps you exit test game mode, SAVE, shut off GG completely, reboot it and then get back in game to see the lightmaps displayed properly. If you don't do this, all you see is black tar and some faulty rendered objects. This is why I assumed it was broken originally. Just going back to editor and then test game again won't cut it in most cases. Alternatively you can open a different map, play a different map in test game, close it and then open your lightmapped level again. Its a bit cumbersome but its necessary. Don't forget to save your lightmapped level.
* You will want to use PBROVERRIDE = 1. Some of your props will need editing to look right but if you stick to the old render pipeline, you will have specular maps boosted to a ridicoulus level, objects randomly glowing and missing shadows.

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 27th Aug 2020 02:08
I had written some script to get interior full dark (sorry I forgot to add some light to the scene in the video) times ago.



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