This looks pretty cool already Lee - great work!
I grabbed a whole folder structure of custom models created for Classic, and plonked them in the Users Folder and they show up nicely in MAX entity folder.
In test mode and editor, they are miles above Classics rendering - they now look much better.
Some niggles I found thus far:
Extracted entities want to move on top of other entities rather than keeping their extracted height. Example: can't place an exterior hull model over the interior part.
Illumination maps not working: perhaps not integrated yet?
Can't change colour of the lights:
Having 7 different default colour lightg\spot lights is not much use (imo) .
I have yet to use a default colour for any light source. Would be much easier and less clutter in the markers folder, to have just one light, and one spot light with a colour picker to choose the desired colour.
Shadows from light source are really jagged.
Footsteps on entities work for a bit then stop working.
Would also be good to have an official workflow list of textures to be used with models. Rather than digging around the forums for any info about on the subject. I know it is early days yet, but lets not wait for years of development to get something concrete.
Also, will we eventually get a full screen test game mode?
Upside: Impressed thus far - looking real nice.
Down side: when I fire up Classic it now looks terrible by contrast
OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.