This sorta sounds like a scripting question...?
There might be some examples or people that respond in that area?
Basically it seems like if MAX does what I'm hoping it does, the player
angle is visible in the GUI editor when building levels, and you could
just cut and paste them to your trigger script. But still very simple
already in GGjr.
If you place most characters default without rotation, they should
be zero[0] 'Y'. When people supply entities that are NOT zeroed 'Y'--
@TGC Store, that is more work for scripters.