I don't know why but i am starting to get a feeling ( and i hope i am wrong) that the only people who will really benefit from Max , will be the ones that already have extended capabilities and understanding of modeling and how to get good quality models in to Max / GG .
For me the scripting part is more easier to understand and to learn it, even if it takes a long time , but somehow i can help myself with some guidance , but i cant say the same of the modeling part, or the clear understanding of how to manipulate or transform a model from one software to another until it ends up in GG.
For me the biggest part of a average good game, consist off interacting whit good quality Npc, yes also static Models and the scenery, but you nee good quality NPc models.
Quote: "Since the CC+ is using attachments, its kind of possible with manipulating those parts in 3rd party programs like Fragmotion. But I'll tell you, it is no easy task in that workflow."
I really hope the future for max will have an easy way to have the ability to Create a good variety of Characters , or a very easy and straight forward way to get rigged Npc Models in to Max.
Again Thanks to Lee and every one who works hard on Max
Pcs
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11