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Hi
When I sent that breakable stuff to Lee he decides to attach an explodable script to avoid fragments (GG collision issues).
1- Attach the script below.
2- Strength = 50
3- Always active = yes
local timed = {}
aniOnce = {}
function explode_box_init(e)
timed[e] = nil
aniOnce[e] = 0
end
function explode_box_main(e)
if g_Entity[e]['health'] >= 5 and g_Entity[e]['health'] < 50 and g_Entity[e]['animating'] == 0 and aniOnce[e] == 0 then
PlayAnimation(e,0)
g_Entity[e]['animating'] = 1
aniOnce[e] = 1
end
if timed[e] == nil then timed[e] = GetTimer(e) end
if GetTimer(e) > timed[e] + 4500 and g_Entity[e]['animating'] == 1 and aniOnce[e] == 1 then CollisionOff(e) end
end
function explode_box_exit(e)
end
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