Product Chat / Game Guru MAX - Scene Changes

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ozziedave
18
Years of Service
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Joined: 20th Apr 2006
Location: Australia
Posted: 7th Aug 2020 07:14
Hi All,
I Have Windows 7 64 bit - Gforce GTX 560m Video Card How many seconds to change a scene in MAX
scenes like Get to the River or The Big Escape in Game Guru.

I ask this because in Game Guru it took to long for scene changes compared to other Game Builders.
Thanks
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Tarkus1971
Audio Media Maker
9
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Joined: 24th Feb 2015
Location: England, UK
Posted: 7th Aug 2020 08:12
GG Max is Windows 10 only, so at the moment you cannot run it. Upgrade to Windows 10 before you purchase.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 7th Aug 2020 08:54 Edited at: 7th Aug 2020 08:56
It will also be minimum of Nvidia 960, so your machine is well below minimum requirements.

Also we can't tell you how long it will take to load between levels because:

1) There is no standalone exporting in any of the alphas yet.
2) It all depends on your machine, so if we don't have the exact same machine as you, we don't know.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Primary Laptop:
i5, NV1050 4GB, 8GB memory, 1x 1TB HDD, Win10.

Secondary Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Defy
17
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Joined: 20th Aug 2007
Location:
Posted: 7th Aug 2020 13:43 Edited at: 7th Aug 2020 13:44
Load time between levels (with scene changes) in GG/C ?
Lower polycounts, texture details, diversity of unique models and distance traveled reduced will produce better/faster results.
Though as mentioned above, GGM is not stress tested in comparison with map design and higher GPU memory clock speed and bandwidth and so on will improve results using GG/C, however always keep in mind can the target end user ran the game smooth also. Testing on a lower end rig can be a good benchmark.

https://www.pcgamebenchmark.com/gameguru-max-system-requirements
Here is a setup link for those wanting to check rig for GGM, click test, run dl exe.
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