Product Chat / GameGuru MAX Alpha Build 4 Released!

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3com
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Posted: 25th Jul 2020 22:45
There must be a universal standard format good for everybody.

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synchromesh
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Posted: 25th Jul 2020 23:16 Edited at: 26th Jul 2020 00:41
@Argent_Arts
Shows how little i know .. I had it pinned down as a kind of compressed texture format.
Not really being a knowledgeable modeller i havent really looked into it so sorry for my ignorance
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AmenMoses
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Posted: 25th Jul 2020 23:17
Nope, that's the problem, there isn't one single format that fits all.

Which is sort of why we are having this discussion in the first place.

Quoting WikiPedia: GLTF "is an API-neutral runtime asset delivery format developed by the Khronos Group 3D Formats Working Group. It was announced at HTML5DevConf 2016. This format is intended to be an efficient, interoperable format with minimum file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D." glTF also defines a common publishing format for 3D content tools and services.

Of course some people don't like JPEGs.
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3com
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Posted: 26th Jul 2020 01:37
GLTF is a world, I myself installed some plugin for 3ds max 2015 from babylonJS for exporting, and it is a bit tricky to get the textures working well, I think because GLTF mainly wants to work with jpg and png formats.
I don't get it working on alpha4b yet. It imports the mesh and shows it in the left tab, but does not in the editor.

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DVader
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Posted: 26th Jul 2020 04:39
@granada. Multi-texture slows things considerably in GG. Stick to single textures for best speed. Not sure how Max will handle them, but even if it works okay it will still run slower than a single texture. Normally not an issue apart from big set pieces that you need to look good
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wizard of id
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Posted: 26th Jul 2020 06:58
Quote: "granada. Multi-texture slows things considerably in GG. Stick to single textures for best speed. Not sure how Max will handle them, but even if it works okay it will still run slower than a single texture. Normally not an issue apart from big set pieces that you need to look good "


Max will be supporting multitextures, one texture per mesh.Different engine.

from lee
Quote: "We will be supporting multi-texture meshes, and one texture per mesh, with many meshes in a loaded object. Your choice this time "


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Duchenkuke
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Posted: 26th Jul 2020 15:13
This alpha does not start. I click the .exe and it closes again 1 second later. Any idea?
Monkey Frog
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Posted: 26th Jul 2020 15:35
@Duchenkuke:

Did any of the previous alphas (particularly alpha 2 and 3) run on your system?

What are you system specs?
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3com
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Posted: 26th Jul 2020 15:56
@ Lee
Quote: "We have even dropped in some early Cellar Demo entities so you can try those out too, see if you can make your own cellar scene"


Just for sake of testing and report bugs.

Cellar in alpha1


Cellar in alpha4b
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Duchenkuke
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Posted: 26th Jul 2020 15:58
I didnt test the previous builds except Alpha 1.

I am running at 3440x1440 resolution - tried with 1920x1080 - didnt work either.

My system is:


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Monkey Frog
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Posted: 26th Jul 2020 16:29
@Duchenkuke:

You might want to read through the thread on Alpha 3 found here:

https://forum.game-guru.com/thread/221973

I was having issues getting Alpha 3 to run but finally resolved it. And while your issue does not appear to be the same as mine (I was getting an error code while you aren't), there might be some clues in that thread to at least start you looking for a solution.
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granada
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Posted: 26th Jul 2020 16:30
Did you try running it as administrator

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Duchenkuke
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Posted: 26th Jul 2020 16:53
Quote: "Did you try running it as administrator"


yes. I tried all the basic stuff.

Quote: "You might want to read through the thread on Alpha 3 found here"


Thanks, I will check it out
DVader
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Posted: 26th Jul 2020 20:13
@Duchenkuke. I've see the alphas crash out instantly as well. For me trying it a couple of times got it working for some reason. No idea what is behind that little issue. But on occasion, it just shuts down instantly. Try again and it suddenly works. Those are the worst bugs
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Duchenkuke
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Posted: 26th Jul 2020 20:36
Quote: "I've see the alphas crash out instantly as well."


I tried it like 30 times and it didnt work lol... okay
Maybe the next alpha..
Monkey Frog
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Posted: 26th Jul 2020 21:27
I highly doubt that the next alpha will fix your issue. It's most likely not with MAX/The Wicked Engine, but something on your system (or not on your system) that is preventing it from running. That's why I posted the link to alpha 3. In it there are links to a few dependency programs you can run that will show which dependencies MAX is looking for and help to identify any potential issues. It was through one of these that I found an issue with a specific part of my DirectX installation. Despite having DirectX installed and despite uninstalling and reinstalling it, there were a few corrupt DLLs that were mucking with everything. Once identified, I was able to find a solution online that fixed the issue. After that, alpha 3 (and now alpha 4) ran just fine. It took quite a bit of tracking down, but it, ultimately, was not MAX's fault. It was something on my system.
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3com
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Posted: 26th Jul 2020 21:49
Alpha4b is just for testing import and position gizmo features.

As aside note, it is a bit tricky to move up (y) with gizmo when the mesh is a plane, ie: a decal.
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GubbyBlips
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Posted: 27th Jul 2020 04:36
@3com
"Alpha4b is just for testing import and position gizmo features."
Yeah, I guess so. And Kelt 9b is maybe for other experiments?
https://en.wikipedia.org/wiki/KELT-9b
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Duchenkuke
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Posted: 27th Jul 2020 15:04
@Argent_Arts

yea I understood that. Maybe I will do more testing when I got more time.
Ertlov
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Posted: 28th Jul 2020 01:00
Out of curiosity - is illumination deavtivated in the Max Alpha 4 shader? _ILLUM maps dont have any effect, neither in the provided assets nor in imported ones.
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synchromesh
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Posted: 28th Jul 2020 01:35
Quote: "Out of curiosity - is illumination deavtivated in the Max Alpha 4 shader? "

I do not recall any illuminations working at the moment even with models that do not need importing .
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Nomad Soul
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Posted: 28th Jul 2020 12:16
Its a shame there isn't a file format that is really compatible and supports both static and animated models.

The one thing I really want to get sorted is my pipeline for getting assets into Max with the least possible messing about. Ideally i just want to use a single file format for models and textures.
science boy
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Posted: 28th Jul 2020 13:07
just a quick question......

Will Max be ready in 5 weeks from now?

or will it be released in beta...

not wanting to be pessimistic but this is exactly how guru came out on steam and it just hopped beta to beta with nothing fully working and the comments were it is in beta...
now i dont know how it goes but the guys have advanced but most of the hard work was done by a pro engine writer etc. so really will the guys do what i think is needed and postpone release on steam and get more right, and get their arses into gear or is 5 weeks enough time to get a full gleaming engine out? as they have found with the original engine they got slaughtered and so will this if they dont get it correct, just a question and a view from history and a kind of groundhog day viewpoint..
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Monkey Frog
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Posted: 28th Jul 2020 15:33
Quote: "Its a shame there isn't a file format that is really compatible and supports both static and animated models.

The one thing I really want to get sorted is my pipeline for getting assets into Max with the least possible messing about. Ideally i just want to use a single file format for models and textures."


But there is ... depending. GLTF can do this provided the version of MAX you're running either supports GLTF natively or has an add-on/plugin that will add support for import/export of GLTF. This can allow you to import/export complete scenes, if you need, as well as individual models.

USD may be even better and is created by Pixar. But the push for USD support industry wide is fairly "new". USD was designed for large scene sharing (export/import) between any 3D package. But just because it can transfer large scenes does not mean it cannot be used for single objects and small scenes when needed/wanted.

Of course, FBX can do both static objects and animated. So, for most people, FBX is more than enough.

So, there are solutions, depending on your needs. It's not complicated. I've done 3D modeling professionally for years and have had little issue with getting models into and out of my 3D modeling program of choice.
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Svenne
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Posted: 28th Jul 2020 17:14
I don't know what to do, I have the newest alpha but I can't run it. I have been scrolling through this thread and I found no answer. I have windows 10, very good specs. I have literally tried everything. What is wrong?
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Monkey Frog
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Posted: 28th Jul 2020 18:07
Saying you have very good specs is not enough. What are your specs? It does help us to try to help you. Also, look for the Alpha 3 thread where there was a lot of discussion about getting the GameGuru MAX alpha up and running.

Also, what happens when you try to run it? Does it simply not run? Do you get an error code? Have you tried to run it in administrator mode?
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Svenne
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Posted: 28th Jul 2020 18:08
I don't know what to do, I have the newest alpha but I can't run it. I have been scrolling through this thread and I found no answer. I have windows 10, very good specs. I have literally tried everything. What is wrong?
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Svenne
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Posted: 28th Jul 2020 20:02
So I just tried starting the newest alpha but it just closes after starting. Any idea of what is wrong?
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Nomad Soul
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Posted: 28th Jul 2020 22:29
@science boy
I think the main objective is to release a stable product with the promises stated on the website for September.
Lets face it all software is in beta for the majority of its life. what TGC need to do this time is make sure the v1.0 release is completely stable with the features already included before trying to start adding other things or creating voting boards etc.
I think Max should go through a good period of beta testing before it gets released.
Nomad Soul
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Posted: 28th Jul 2020 22:31
@Svenne
Its unfortunate but it seems nobody on the Max discord or forum had this issue so far.
I think you will need to wait for your support request to be resolved with TGC directly.
synchromesh
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Posted: 29th Jul 2020 00:52 Edited at: 29th Jul 2020 00:52
Quote: "Will Max be ready in 5 weeks from now?
or will it be released in beta..."

Its going to be early access anyway if you look on steam but also keep in mind all theses dates were set " Pre-Covid. "
No doubt its effected the whole process in some way. So far nothings changed but i would rather a good stable release than a rushed one.
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Duchenkuke
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Posted: 29th Jul 2020 11:45
Quote: "Its unfortunate but it seems nobody on the Max discord or forum had this issue so far"


There are more people lol... me included. But I havent got the time to mess around with my PC just to get max to work.
But he's not alone^^
winalot
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Posted: 29th Jul 2020 12:47
@Svenne

Try this, it worked for me and it might work for you:
rename the cellardemo folder to something else eg 'cellardemoxxx', then try starting GG Max.
Max starts and I can use it as intended. The only issue I have is that the light level is very low.
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DVader
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Posted: 29th Jul 2020 13:01
Quote: "The only issue I have is that the light level is very low"

Think that's just how it is; 2 lights plonked in from Wicked.
Quote: "rename the cellardemo folder to something else eg 'cellardemoxxx', then try starting GG Max"

There's something in that. I only had issues with the 2nd demo after I altered some directory names; for my edits of the test scene. Same issue, just flashes up a white window for a brief second then shuts down. Re-running straight away after and it worked fine. I hadn't changed the name as such, but had coped the folder and renamed it to do the edit, then changed it back before running it.
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Lance
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Posted: 29th Jul 2020 14:05 Edited at: 29th Jul 2020 14:06
I still haven't been able to run around in alpha 4b demo mode . the keys and mouse work for a few seconds and then everything freezes , wait several seconds and you can move around a little and the it freezes again . It does this even if I don't add anything . The previous demos and alpha 1 run with no problem . I even downloaded the Wicked Engine demos and they work ..
Lance

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DVader
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Posted: 29th Jul 2020 14:51
@Lance. Your specs sound like they should be okay, despite being a laptop. That behaviour sounds like your laptop is running something in the background that is interfering somehow. I'd try disabling as many background programs as you can and see if it does the same thing. Or one at a time so you can narrow it down, but that depends on if you want to spend much time on an early alpha. Might just be an issue with Max of course, but not heard anyone else with that particular issue.
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Bored of the Rings
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Posted: 29th Jul 2020 14:56 Edited at: 29th Jul 2020 14:57
yes, I advise disabling your virus checkers and any other programs running in the background and possibly any unnecessary services running-run msconfig to see what get run upon laptop/pc startup. I also have Win10x64 gtx1060 (3GB though) and all alphas run fine.
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Lance
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Posted: 29th Jul 2020 17:10
Will try the suggestions
Thanks
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DWF
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Posted: 29th Jul 2020 17:56
I have pre-ordered the GG Max today but I'm not able to run it. The following error message occurs right after try to run it:

GameGuruMax.exe - Entry Point Not Found
The procedure entry point SetThreadDescription could not be located in the dynamic link library KERNEL32.dll.

I have Windows 7 64 bit and all updates including Microsoft Visual C++ 2015-2019 Redistributable. I wonder if anyone had the same issue?
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Lance
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Posted: 29th Jul 2020 18:11
Even with nothing running in the background (as far as I can tell) it still won't let me run around in demo mode . I can move freely when placing/rotating objects in the editor . I even tried reloading the alpha 4b . I guess I'll wait for another alpha release .
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synchromesh
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Posted: 29th Jul 2020 19:31
@DWF
Quote: "I have Windows 7 64 bit and all updates including Microsoft Visual C++ 2015-2019 Redistributable. I wonder if anyone had the same issue?"

GameGuru Max is Windows 10 only
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Niijel2
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Posted: 30th Jul 2020 11:05
this alpha loads fast and works ok for me - not tried import yet but positioning with widget is fast and easy to drag items. I spotted this oddity with lighting when a concrete pipe or barrel added. its as if the object is above the ground but clearly I have embedded it in the ground on this image. [GEforce rtx 2070 current drivers windows 10 ]
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Posted: 31st Jul 2020 17:01 Edited at: 31st Jul 2020 17:05
Hi all. I just purchased Max this week and downloaded Alpha 4, but it crashes as soon as I try to launch it. No alert, just closes completely. Tried opening the launcher and application EXE, same result in both instances. Here is the error in Event Viewer.

PC SPECS: Windows 10 Professional 64-bit, Intel Core i7-4790K 4.00 GHz, 32 GB RAM, NVIDIA Geforce RTX-2070 Super GPU, SSD

Quote: "Faulting application name: GameGuruMAX.exe, version: 0.0.0.0, time stamp: 0x5f19a7ac
Faulting module name: GameGuruMAX.exe, version: 0.0.0.0, time stamp: 0x5f19a7ac
Exception code: 0xc0000005
Fault offset: 0x00000000002d8b12
Faulting process id: 0x2c70
Faulting application start time: 0x01d66753a27cf0c0
Faulting application path: C:\games\GameGuru MAX Alpha 4\Max\GameGuruMAX.exe
Faulting module path: C:\games\GameGuru MAX Alpha 4\Max\GameGuruMAX.exe
Report Id: 2404393a-c1ab-469d-b9e8-ffbb626376c6
Faulting package full name:
Faulting package-relative application ID: "
PC SPECS: Windows 10 Professional 64-bit, Intel Core i7-4790K 4.00 GHz, 32 GB RAM, NVIDIA Geforce RTX-2070 Super GPU, SSD
Pirate Myke
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Posted: 31st Jul 2020 17:25
Either try as admin.
Make an exception to the max folder in your anti virus program.
Make sure your drivers are updated.
Maybe run max from your user folder.
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DWF
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Posted: 2nd Aug 2020 18:25 Edited at: 2nd Aug 2020 20:19
So, I updated my old Windows 7 to W10, but still can't run the Max. Got another error message: Runtime Error 7722. Does anyone know what it means?
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