Ok i just also ask / complain at GitHub about this problem. " Disable Blood Effects / Hurt Sounds #806 "
Yes i know a lot has been said about it how to get around it, but it is actually sad and ridiculous thinking about it , that there are so many that don't want this, and there are Talented people out there that can take this problem away , i am sure in less then 15 min and give us an Mini update. ......... then problem solved.
If it was a request that was voted in , in the past , then i can understand that they don't want to change it ,
but by simply rewrite GPC.lua to give use the option to have a extra script to control it easily by switch it on or off would be fantastic.
just by using these functions like
SetGamePlayerControlRedDeathFog(0)
SetGamePlayerControlHeartbeatTimeStamp(0)
does not work 100%
we need to be able to switch it on or of
the heartbeat sound
the read blood splatter
the hurt sound
the red fog
every thing to be controlled it one little script.
I'm sure its possible.
Sorry if it sounds like i am just complaining but , its a little frustrating if small things can be easily fixed to make big impact in GG and it does not look like its going to happen.
im still looking for the light at the end of the tunnel.
im still believing in GG
will wait until there is no breath left in me.
Ps please hurry
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11