Product Chat / GG terrain texture

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Mortt
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Posted: 12th Jul 2020 14:46
I am trying to use some terrain texture for a game. I have got the mypic_D.png and mypic_N.dds. I have tried gimp and paint.net for the dds files and various sizes from 64 to 2048 for both png and dds pics obviously. None of them appear in the 16 texture box. Nor do any of them work. Most of the originals work but some do not.

What am I doing wrong?
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Pirate Myke
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Posted: 12th Jul 2020 15:12
Are you putting your textures in the terrainbank folder?

In the editor, in terrain painting mode, try right clicking on one of the textures, it should bring up a folder to choose new textures from. That is where you new textures should be placed.
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Mortt
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Posted: 12th Jul 2020 15:38
Hi Pirate Myke.
That is what I have been doing. Some time, more than a year ago, I used some of my own textures and they are still in the folder and still work. But any new ones I just cant get them to work.

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Pirate Myke
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Posted: 13th Jul 2020 06:33
Can you pm me a link to a set that dont work for you. I will take a look at them.
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synchromesh
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Posted: 13th Jul 2020 09:05 Edited at: 13th Jul 2020 09:06
I think you need to add an alpha channel to the texture for some strange reason.
Something changed a few builds back.
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Belidos
3D Media Maker
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Posted: 13th Jul 2020 12:27
Yes, terrain textures need an alpha channel in the diffuse texture because the specular texture is placed in the alpha channel of the diffuse texture.

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OldFlak
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Location: Tasmania Australia
Posted: 13th Jul 2020 12:38 Edited at: 13th Jul 2020 12:49
Yeah as synchromesh and Belidos said, you will need to have an Alpha channel or they simply won't work with 16 terrain system.

The _D has the Alpha channel - which determines how shiny\wet it looks in game - and can be .png or .dds.
The _N should be a .dds file.
The textures are best kept to 1024x1024. GG will make a super texture using all the textures in the pallet.

This chart shows how slots are used:


For example of how variation map can help make terrain look better see my Toonland Assets 2019 - Sandy Fields thread

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Mortt
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Posted: 13th Jul 2020 14:31
The two files are ones that do not work in textures. All other pics that I have tried do not work either. But the pics I have used over a year ago still work. This is strange.
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Mortt
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Posted: 13th Jul 2020 14:33
The two files are ones that do not work in textures. All other pics that I have tried do not work either. But the pics I have used over a year ago still work. This is strange.
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Mortt
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Posted: 13th Jul 2020 14:38
The two files are ones that do not work in textures. the dds file cant be uploaded.
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synchromesh
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Posted: 13th Jul 2020 15:09
@Mortt
Why are you double, treble posting ?
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Mortt
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Posted: 13th Jul 2020 19:39
Seems like .dds files can not be posted.
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synchromesh
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Posted: 14th Jul 2020 00:55
Quote: "Seems like .dds files can not be posted."

No but you need to add alpha channels to them anyway as explained above ..
The pic you posted is not for terrain is it ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Mortt
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Posted: 14th Jul 2020 16:53
Got the problem sorted. oops. Thank you for your help. It has been so helpful.
Last time I did the textures, I used Adobe Photoshop. Now using Gimp and paint.net. WOW. what a difference it makes.
The tree pic was one I just used to try when others failed. Thinking that it was the image or some other thing. The image I wanted to use is this one of a beach to surround the sea. Looks good now. In-fact its perfect. What I have noticed is the image is 180 degrees the wrong way, so slipped it to make it fit in.


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