_color.dds
_normal.dds
_gloss.dds
_metalness.dds
Are these the current PBR file formats used by GG?
Will these be used in GGMax?
Will the imported accept textures in other formats (jpg, png)
as long as they follow the naming convention?
When a file is imported a DBO file is created in EntityBank / User
Once imported, where should the model and textures be stored?
Does the importer create an FPE?
Just trying to get up to date... Thanks
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