3rd Party Models/Media Chat / Current PBR Texture file Standards & Questions

Years of Service
User Offline
Joined: 24th Sep 2014
Location: Arizona USA
Posted: 3rd Jul 2020 19:33

Are these the current PBR file formats used by GG?
Will these be used in GGMax?

Will the imported accept textures in other formats (jpg, png)
as long as they follow the naming convention?

When a file is imported a DBO file is created in EntityBank / User
Once imported, where should the model and textures be stored?
Does the importer create an FPE?

Just trying to get up to date... Thanks

AMD 6300 6 core 3.5 ghz, Windows 10, 8GB ram, GTX 1060 2GB ram
3D Media Maker
Years of Service
User Offline
Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 3rd Jul 2020 21:33
Check out my steam guide for guidance on naming.


That will tell you what textures you need. You can use other image formats but DDS is the best to use.

The importer will do it all for you, it will convert your model to DBO and your textures to DDS, and create the BMP icon and for file.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Primary Laptop:
i5, NV1050 4GB, 8GB memory, 1x 1TB HDD, Win10.

Secondary Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

Login to post a reply

Server time is: 2020-12-01 11:11:10
Your offset time is: 2020-12-01 11:11:10