Product Chat / VR Quest Questions;

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GubbyBlips
5
Years of Service
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Joined: 14th Jan 2019
Location:
Posted: 30th Jun 2020 16:10
Just noticed some recent news posted for VR Quest- I am curious.
Anyone using VR Quest-- and do you recommend it?
I'm not much into Zombie shooters ((default GG mode)) games, so perhaps
more intellectual style games would be something to try.

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**I have read the other threads pertaining to VRQuest-- and I'm still uncertain
if (basically the assets alone should be transferable back and forth) to
GG/VRQ/MAX** correct? And they come stock? Or MAX will have those assets?
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Standalones are possible just like GG? I don't have any VR equipment-
and not that much interested (no open coding for it anyhow- right?)
The standalone won't check your system for VR before running- Yes/ No?
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synchromesh
Forum Support
10
Years of Service
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Joined: 24th Jan 2014
Location:
Posted: 1st Jul 2020 11:10 Edited at: 1st Jul 2020 12:21
I purchased it some time ago but its pretty much educational and feels that way to be honest.
Its not much different than the first Alpha ( no killing or dying ) and yes you have to disable the VR in the setup.ini same as Max.

There is plenty of content but not sure if you can use it under the licence ( i havent really looked ) In fact im not even sure you could sell a standalone. The specs required are also pretty much the same as Max but you have no lightmapper etc and generally looks blander the GG to me. Max will come with its own enhanced content so it wont be using any of Quests assets.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 1st Jul 2020 15:29
VR Quest is primarily for school and home educational purposes and is set up to provide that. For out and out game creation, you are best sticking with GameGuru
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

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