@Belidos
Thanks for the great tutorial. I did finally get it to work with the FBX file. Three quick follow-up questions
1) Does the DBO created by the importer contain the entire model, properties, and textures? I've been use to setting up a folder in Entity Bank that contains the model file, FPE, and textures. I'm assuming that all of this is in the DBO file?? Do the textures themselves need to be in a specific place?
2) I've been under the impression that GG uses only .DDS files. ArmorPaint only outputs the PBR texture files in .png. Also the specific PBR formats for GG (_color.dds, _normal.dds, _gloss.dds, and _metalness.dds). Do I need to convert the .png files to this naming convention?
3) If I create a model using these methods and want to sell it in the GG store, do I have to go to the old method of providing the FPE, base model, and textures, or is the DBO file enough?
Thanks again.
"THERE IS NO SPOON"
AMD 6300 6 core 3.5 ghz, Windows 10, 8GB ram, GTX 1060 2GB ram