Product Chat / [SOLVED] Runtime error 301(loading main) on player death

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Medmatheus
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Posted: 24th Jun 2020 18:29
I was about to call "Work done", but then I died and that happened:



That started to happen after I add the boss mechanics to my game. After days of grinding, I cant see wheres the error in the code below:



I dont understand whats GG is calling on player death that could result in this error. I removed this script from the map and it worked fine.

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cybernescence
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Playing: Cogwheel Chronicles
Posted: 24th Jun 2020 19:59
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It's possibly because you're setting g_ai_boss1_state = 1 on g_PlayerHealth <= 0, if the sprites have been deleted at this point they can't be then positioned?

Cheers.

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Medmatheus
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Posted: 24th Jun 2020 20:06
@cybernescence I changed it to always active = no and its somehow working. I'll add one more condition together with g_PlayerHealth <= 0 so player only trigger this if the boss already created the sprite. Thank you!
Medmatheus
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Posted: 24th Jun 2020 22:19
on exit function, I had to use this (to work after saving / loading in standalone):

3com
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Posted: 25th Jun 2020 06:32
@ Medmatheus
Maybe you want to take a look at Understanding PREEXIT system, in global.lua file.
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