Product Chat / My Level Breaks GameGuru

Author
Message
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 13th Jun 2020 19:25 Edited at: 14th Jun 2020 04:30
When I attempt to do a Test Game on my level I normally get one of the following:




Strangely, if I then just wait for it to 'Resume Previous Session' and then hit Test again it goes into test mode no problem. So I don't know what the issue is.

I have done a file verification, a full virus scan and even reinstalled GameGuru. I get the same result.



https://youtu.be/tHyiYV6E6hk

Anyone have any ideas?

I am limping toward completion of this level by saving under a different filename after each change (takes me back to the FPS Creator days) but this makes it very time consuming so I would appreciate any help.

Thanks!
Julian - increasingly disillusioned and jaded

Attachments

Login to view attachments
PM
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 14th Jun 2020 21:07
I've never seen either of these errors so hard to help with precise details. Has this map started crashing at a particular point? I'd start removing anything that could be the cause of the error. Save your map again under a different name and test until you find the culprit. It may even be an idea to start over. I know that may sound like a bad solution, but if things are as bad as you suggest, here it may end up saving you time.

I'm guessing the issue is related to something with a script, but I've seen many errors (you always get them when scripting stuff, even a typo can crash GG in certain situations) but I haven't encountered those exact ones. You may want to start with scripted objects for causing the crash. Sorry I can#t provide a precise solution, but for finding it your self the above solution is your best bet.



SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 15th Jun 2020 10:01
it's a memory access error, usually caused by running out of memory.
as your game runs fine sometimes i would guess you are simply at the memory limit - check how much memory your map is using in GG by the green bar... you might need to break it down into smaller levels if it's not complete or just remove any extra assets you don't really need.
if not then as it says it failed to create an image i would also check you don't have any scripts creating unnecessary images or have bad code (i.e. loading an image in a loop)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
3com
10
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 15th Jun 2020 14:25
This usually has to do with bad code and/or a recursive function, running into an infinite loop.
Anyway, there isn't anything to run a code except the zombies, so the question is, does you changed anything in your zombie script?
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

PM
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 16th Jun 2020 18:18
As regards memory, are you referring to one of the guages in the tab-tab?
Julian - increasingly disillusioned and jaded
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 16th Jun 2020 18:26 Edited at: 16th Jun 2020 18:30
What is in your games map?

I see buildings, cars, roads and zombies. Anything else? What scripts are you using?

If you are using many different kinds of buildings and a few instance copies, you want to take a look at the size of textures these buildings are using. Might have to add divide texture solutions to their FPE. Or use more of the same building and less unique ones. Buildings that have different meshes but share the same texture can also have better results, in regards to memory.
Store Assets - Store Link

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960

Login to post a reply

Server time is: 2024-11-23 16:37:28
Your offset time is: 2024-11-23 16:37:28