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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 5th Jun 2020 06:15
Howdy. Is there an easy and smooth way to get an .x model and flip it 180?
I know this should be the easiest thing. But I've no modeling experience.
Maybe I could trade scripting for modeling help-- if possible?
The program would have to be one which of course accepts .x models
of which Blender no longer does-- but even something easier and ready to
accomplish the task without hassle and the textures rotated 180 as well
of course to match! would be super! Any thoughts? Thanks.
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Lafette II
11
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Joined: 15th Oct 2012
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Posted: 5th Jun 2020 09:07 Edited at: 5th Jun 2020 09:11
try the fpe ....



or you use fragmotion and mirror the output
flip handeness or something like that is there
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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 5th Jun 2020 16:13
Thanks for your help Lafette II

I heard mixed results with fpe, but it doesn't hurt to try again.
Also, I think it's time to get Fragmotion.
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wizard of id
3D Media Maker
18
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 5th Jun 2020 22:57
Lithunwrap for static and fragmotion animated stuff.

I still use lithunwrap to this day it is quick and easy, and allows adding and removing materials from the file especially handing if you planning on using another tool to paint a texture.
Win10 Pro 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram
GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 6th Jun 2020 03:20 Edited at: 6th Jun 2020 03:31
Thanks. The roty = \0/ = 180 didn't for some reason flip it around?!

To clarify-- it did flip it around on the map, but when assigning a script to
it and trying to guide it in scripts-- it's all messed up.
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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 6th Jun 2020 04:21
So wizard of id - question; do I just import the skeleton of the .x file, then in
edit/ do a rotate 180, and resave again as skeleton? Does Lithunwrap resave
the 'skeleton' or just a texture map only? I'm trying to rotate a model (complete)
that came from the store. So I need the easiest most certain method possible.
Thanks.
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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 6th Jun 2020 04:46 Edited at: 6th Jun 2020 04:49
Wth am I looking at here? I opened a model in Luthunwrap and here's what I see.
Do I rotate this somehow and then re-save, and do the same with the textures?



Edit; image not loading... https://pasteboard.co/JbM5sqg.jpg
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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 6th Jun 2020 06:08
Got it finally. Fragmotion came through with a simple mirror rotate!
Thanks for your help.
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Gtox
3D Media Maker
9
Years of Service
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Joined: 5th Jun 2014
Location: South Africa
Posted: 6th Jun 2020 07:35
fixnewy = 180 is the correct fpe command.
i3 8350k 3GB GTX1060 8GB RAM Windows 10

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