Quote: "GG was done firstly with the idea of "easy game maker", and at least for me, "easy game maker" doesn't cover advanced game developers tools, if it does, so it was not an easy game maker."
Have to disagree with this. The idea of an "easy game maker" is that it enables people to make games easily. That has nothing to do with whether the game maker has advanced features or not. Frankly, when it comes to game creation, it's all "advanced", whether it's a 2D game or a 3D game ... the amount of knowledge you need to acquire is pretty incredible, when you think about it. But the idea of an "easy game maker" is to make it so that it's fairly simple to create these complex things. Thus, the DLCs help by making it easy for those that do not know how to or do not want to create 3D models, UV map them, create textures/materials for them, and don't want to animate them, etc. Likewise, the "easy game maker" tool should allow for a fairly simple way to create all aspects of a game, including a custom GUI, etc. Else, all games made with GameGuru will look the same ... same DLCs, same GUI (because it's standard with GameGuru), etc.
Quote: "So, now takes that code and converts it in "all is doable here" is not an easy task."
Nope. It's not an easy task. However, it is the task at hand (if a company is claiming to make an "easy game maker" (as opposed to an "easy FPS maker", etc.). It's not easy, but it is possible. A lot of what developers do with whatever they develop is to make tools more accessible. With 3D modeling, developers don't try to purposefully over-complicate their software. Instead, they try to make 3D modeling more accessible to more and more people. They don't always succeed because, well, it's not easy. But they try and we've come a long way since the days when you had to code your own 3D models instead of creating them visually. Likewise, a game engine developer can attempt to make the complexity of game creation easier, too, making their engine and, thus, game creation, more accessible. But just because it's not easy to create this sort of thing does not mean developers should not strive to do it.
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