Product Chat / Way Points and Characters in GG Max

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GoDevils
10
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Joined: 24th Sep 2014
Location: Arizona USA
Posted: 26th May 2020 20:36
Several years ago I backed away from GG (Classic) because of one big limitation, that of characters and Way Points to work with surfaces above and other than the Terrain.

Example: I have a three story building and a set of stairs leading to both upper floors. I want to be able to set-up a Way Points that will take the character up the stairs to the 3rd floor, then walk around on the 3rd floor surface, and return down the stairs.

In GG Max I like very much the new character properties. With multiple models I have attempted to set-up Way Points on an exposed upper floor (roof), and set the character to walk the Way Point. When activated the character starts to walk, but then simply walks in place as if trying to walk into a wall. I have attempted to lower the roof to just above the terrain, and it works.. some times.

Without a character system that allows the characters to walk up stairs, and move around on surfaces other than the terrain, I'm right back to where I started. Am I doing something wrong, or will this type of capability be in the final version of GG Max?
"THERE IS NO SPOON"

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Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 27th May 2020 06:18
Are you using for zones? For AI to walk on entities you need to place a floor zone on the area you want them to walk, and if you want them to walk up stairs to get to a raise area you need to connect the ground at the bottom of the stairs and the floor zone with s waypoint.

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GoDevils
10
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Joined: 24th Sep 2014
Location: Arizona USA
Posted: 27th May 2020 17:43
Thanks Belidos Going to give that a try.
"THERE IS NO SPOON"

AMD 6300 6 core 3.5 ghz, Windows 8.1, 8GB ram, GTX 650 2GB ram
GoDevils
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Joined: 24th Sep 2014
Location: Arizona USA
Posted: 30th May 2020 19:10
I've got the walking and turning working. Finally had to write my own script in which I treat the characters as entities . Right now (without the way points) characters from character creator (GG Classic) will walk and turn on surfaces above the terrain. In the script I can program up to twenty different movements and turns, creating a Way Point like function but without AI.

My objective has always been to use these characters as automated and repeating background movement, to give the map some life. I have a similar script for vehicles, and another for entities flying, including entities that fly and take the Player/Camera along for the ride.
"THERE IS NO SPOON"

AMD 6300 6 core 3.5 ghz, Windows 8.1, 8GB ram, GTX 650 2GB ram
DVader
20
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Joined: 28th Jan 2004
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Posted: 30th May 2020 19:59 Edited at: 30th May 2020 19:59
Sounds cool GDevils I always have better luck taking over completely myself, although it sort of ruins the reason I got GG (to avoid coding as many game basics as possible) I for certain do not like writing AI myself, although I have done so when I absolutely have to.

Quote: "My objective has always been to use these characters as automated and repeating background movement"

Always a good aim My old RPG demo shows it always adds a nice touch to any game

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GoDevils
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Joined: 24th Sep 2014
Location: Arizona USA
Posted: 31st May 2020 04:33
Quote: "although it sort of ruins the reason I got GG"


I'm with you DVader, but you knew they wouldn't make it easy.
"THERE IS NO SPOON"

AMD 6300 6 core 3.5 ghz, Windows 8.1, 8GB ram, GTX 650 2GB ram

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