Hey thanks for reply. probably easier if i show you and explain
Heres part of the killquest.lua script where my quests and entities are set out
function killquests_main(e)
if haveBuiltQuests == 0 then
questBuildDelay = questBuildDelay + 1
if questBuildDelay > 1 then
haveBuiltQuests = 1
quest = newQuest(69,"We made it to the Brumisia Cove." , "You will need some purple potion to keep your staff working." , "Grab some potion and a Ruhn stone from the crates." , "Nice job, you will need a couple more bottles." , "Meet me at the front of Dafore Village and we can get more.", "Leave the boat between barrels. Press 'M' key for the map.")
addQuestTarget(1,109)
addQuestTarget(1,81)
quest = newQuest(97,"You managed to find me, head towards Dafore Village." , "I saw a guarded cart with some potions on." , "Sneak up on the cart, you only need two bottles." , "Well done! You should have plenty now." , "Head into Dafore Village and explore.", "I'm sure you'll meet a few people on you're way!")
addQuestTarget(2,79)
addQuestTarget(2,80)
quest = newQuest(76,"I've not seen you here before, welcome to Dafore Village." , "Have you seen my friend, Hutdrith? He's got a weapons stall here." , "He has a magic dagger for me, could you please get it for me?" , "Thank you so much for getting me my new dagger." , "Have a walk round here and meet some new people.", "Thank you again, friend.")
addQuestTarget(3,116)
quest = newQuest(423,"Hi there friend, can you please help me?" , "I have just been robbed, a hooded character attacked me." , "Can you find them, take them out and get my potion back?" , "Oh thank you kind sir, I can't thank you enough." , "Meet Thirdoul, he mines and sells Ruhn Stones.", "I'm sure you could help him out too.")
addQuestTarget(quest,654)
addQuestTarget(quest,657)
quest = newQuest(658,"I'm Thirdour, I mine and sell Ruhn Stones here in Dafore Village." , "Would you head to Dragons Cave and find me some more Ruhn Stones?." , "Last time i went there, another gang from Rhexia Woods was there. So be careful" , "Amazing! Thank you. I hope you didn't have much trouble." , "Here, have some Yellow Ruhn Stones as a thank you.", "You may find they'll come in useful if you go to Fort Naxiths.")
addQuestTarget(quest,663)
addQuestTarget(quest,664)
addQuestTarget(quest,665)
addQuestTarget(quest,666)
quest = newQuest(678,"Hey, I've heard you've been helping a few of us dwarf's in Dafore Village." , "There's a Barbarian in Fort Naxiths, he's threatened to burn our village down." , "Can you stop the threat before it's too late? He's been seen by the well." , "You have saved our village, I can't thank you enough." , "Dafore Village and Fort Naxiths are safer places now.", "You should explore that place out, full of all kinds of great people.")
addQuestTarget(quest,679)
----END----
The first quest, entity '69' is the questgiver and ive set it so once you collect the two items, '109' & '81' the second questgiver will appear.
But, if i was to walk past the first quest giver and carry on around my world, when i walk to where the second quest giver is (and hasnt spawned yet) then the 'press e to talk' still appears.
Sorry if im not being clear or understanding. It says something about a questcount, i just need to seperate all the quests so wont show until one before is complete