Here is the live broadcast #03 recording, and your answers posted below:
Q. What happened in the last stream
A. We often do a quick 5 minute public sound pre-test before the main broadcast. It gets deleted after the event. Nothing to worry about.
Q. When alpha 2
A. This week
Q. Are we going to see the updated graphics today!
A. You get to see the demo graphics we are preparing for the MAX showcase.
Q. Are we going to see the new graphics system today? [question]
A. You will see the terrain system evolve, nothing specific on the underlying graphics engine work in this one.
Q. Will there be ally’s included in game guru max [question]
A. No plans to add Ally or other advanced AI features into MAX, we want to focus on terrain and the new graphics engine.
Q. Is there going to be a material editor?
A. No plans to add a material editor to MAX, you would use something like Substance Painter and a 3D modeller to create your art.
Q. apk and ios export system ?
A. No plans to provide cross-platform support, this will be a Windows 10 and above only product.
Q. Can we have dynamic weather [question]
A. You will have basic weather which you can control the intensity over (currently have snow and rain).
Q. Will we have levels to build on like making a basement then upstairs then outside [question]
A. You can use the Structure Editor to create a multi-level building, though not much more functionality than exists currently in Classic.
Q. Will we have a material and weapons editor [question]
A. No plans to add a material or weapons editor in MAX. We will be providing advice on how you can import and configure your art so they are functional weapons for your game.
Q. is there a roadmap or a long-term plan for any features after launch in September? [question]
A. No roadmap for post-release dev work, we want to focus all our energies on terrain and graphics engine, and then most likely spend some time refining those features before we commit to more features and ideas.
Q. what of the indiego doesn't reach it's goal?
A. No worries if it does not reach it's goal, this project is going ahead. The IndieGoGo will simply provide funds to create more art so you have more stock assets to play with on release.
Q. this LOD system works onky with terrain?
A. No, you will also have LOD support for entities as well, but the model needs to have specific frame names for the engine to detect them.
Q. Will you support uwp [question]
A. No plans to support Universal Windows Platform, MAx will be a Win32 only Windows 10 product.
Q. Package that can run on xbox
A. No plans to support XBOX or any other console for this product.
Q. Will we have full body awareness [question]
A. No support for full body VR suits are planned, only headset and VR controllers.
Q. Will the ocean plane have underwater shader support? (so we could program our own swimming)
A. There will be a dedicated underwater shader when you are in the ocean. You can also modify the player control script to add your own swimming logic, but you will need LUA skills and a good understanding of how the current script works.
Q. any improvements to tree's/vegetation in terms of speed? over classic.
A. Yes, we are completely replacing the grass system for MAX, and looking for more realistic grass that renders further into the distance, whilst keeping great performance when you chose to use this feature. This work will begin once we have finished the terrain rendering, including terrain texturing.
Q. Will you be able to organize assets like in unreal? Folders for specific assets?
A. Check out the alpha build to see how the Entity Library now works, you can select a specific folder, or you can use filters to search for the item you are interested in. Much better than hunting down an asset one folder at a time.
Q. Will be simpliest to import meshes and characters in this new version=
A. Yes we will using a new model importer and favoring FBX, GLTF and OBJ. Also keeping X files for backward compatibility with Classic.
Q. Mr lee, will there be a compiler ggmax
A. No need for a compiler in MAX, you simply create your levels, test them, and finally export as a standalone executable.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..