Quote: "gamecore\decals\muzzleflash2\ ( there is no information for this, no fpe, its just a custom folder and a gunspec edited."
when you use "/" at the end of the file path, you are talking you want to use the whole folder.
For those that don't know it, "Guru-MapEditor.log" file is generated each time you leave/close GG; in order to get this file you'll have to set up "producelogfiles=1" (without quotes) in
setup.ini file.
That file list among other stuff, all the entities, textures, and so on, over your map.
Your map name and path:
Quote: "613902 : Saving FPM level file: C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\mapbank\Creating landscape\creating landscapes test4.fpm S:0MB V: (835,0) "
Entities and textures:
Quote: "628070 : Saving required files list for mapbank\creating landscapes test4.fpm S:0MB V: (834,0)
628115 : Exporting \LandScape\river_mountain1.fpe texd:entitybank\LandScape\ S:0MB V: (834,0)
628121 : Exporting \LandScape\formation_rock3.fpe texd:entitybank\LandScape\ S:0MB V: (834,0)
628129 : Exporting \LandScape\stewart_island.fpe texd:entitybank\LandScape\ S:0MB V: (834,0)
628137 : Exporting \LandScape\river_mountain1.fpe texd:entitybank\LandScape\ S:0MB V: (834,0)
628143 : Exporting \asteroids\rock11.fpe texd:entitybank\asteroids\rock11_D.dds S:0MB V: (834,0)
628146 : Exporting \Decals\foam.fpe texd:entitybank\Decals\foam.png S:0MB V: (834,0)
628149 : Exporting \asteroids\rock11.fpe texd:entitybank\asteroids\rock11_D.dds S:0MB V: (834,0)
628152 : Exporting \asteroids\rock8.fpe texd:entitybank\asteroids\rock8_D.dds S:0MB V: (834,0)
628154 : Exporting \asteroids\rock2.fpe texd:entitybank\asteroids\rock2_D.dds S:0MB V: (834,0)
628157 : Exporting \asteroids\rock5.fpe texd:entitybank\asteroids\rock5_D.dds S:0MB V: (834,0) "
about guns
Quote: "3601 : gun 25:modern\Shotgun\gunspec.txt S:0MB V: (284,0)
3601 : gun 26:modern\SniperM700\gunspec.txt S:0MB V: (284,0)
3602 : gun 27:modern\Uzi\gunspec.txt S:0MB V: (284,0)
3602 : total guns=27 "
I don't generate standalone almost never, so I have not any standalone involving soldiers and guns nor muzzleflash to test, but it looks like GG rely on "gunspec.txt" rather than fpe file when guns come, btw these are stock ones, ignore about customized ones, so it would be nice you checking these files on your log file for me.
About FPM file structure
Quote: ""cfg.cfg"
"header.dat"
"m.dat"
"playerconfig.dat"
"vegmaskgrass.dat"
"map.ele"
"map.ent"
"superpalette.ter"
"map.way""
The above files are zipped and saved as "yourmapname.fpm", we are going to talk a bit about some of them, the most relevant here.
cfg.cfg
Point to the your map path, the last one running on GG before close it.
Quote: "��
F�G1x&@ ���� C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\mapbank\Projects\creating landscapes test4.fpm
mygame.fpg
( "
map.ent
List all the entities over your map
Quote: "\creating landscapes test4\river_mountain1.fpe
\creating landscapes test4\formation_rock3.fpe
\creating landscapes test4\stewart_island.fpe
\creating landscapes test4\river_mountain1.fpe
\creating landscapes test4\rock11.fpe
\creating landscapes test4\foam.fpe
\creating landscapes test4\rock11.fpe"
Quote: "audiobank\BLUEPRINT\lights.wav\ ( this is a LoadGlobalSound ("audiobank\BLUEPRINT\Lights.wav", 3 ) in a custom script"
map.ele
List all the scripts, audio, textures, fx files, over your map
Quote: " ÈB iF0iDLíG ´B rock11
appear.lua
default.lua
disappear.lua
rock11_D.dds
effectbank\reloaded\apbr_basic.fx
d d
ÈB ÿÿÿÿ
U d d d d
d
ÈB T%þEhÿ&Dö1G ´B foam
decal_flat.lua
foam.png
effectbank\reloaded\decal_animate11.fx
ÈB ôFxFÅCZ•G 4C salmon_m
gtox scripts\fish1.lua
salmon_m_D.dds
effectbank\reloaded\apbr_anim.fx"
As you can see even the customized scripts are listed.
And about audio/images loaded via customized scripts, it can't be that hard for GG scan those files and found their paths, my tool does and it is not linked to the internal GG code, why GG does not?
There shouldn't unknown scripts for GG, since you have to attach them to some entity if you want then working.
If I've some entities added to my map and I'm looking them in test mode working as expected, that means at least for me that GG has all the necessary info about them, customized or not.
Someone can save X file as txt format and check all the textures and meshes listed there, more info to be used.
Anyway, I say again, some sort of "pre-Standalone stage" with a pop-up window for standalone setting might help, there you can state settings such those customized/hard for GG to get, files.
In this stage you might test your standalone game, do the necessary changes/additions, and when you are done then generate the executable file with all the stuff encrypted. imho.
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