Work In Progress / Harbinger

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M I N I
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Joined: 21st Dec 2019
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Posted: 14th May 2020 21:23 Edited at: 18th May 2020 20:29


Hey Guys,

I've just finished the intro Pilot to my game.

Some of the features include,

- Multi-linear story line
- Player building (Placement can also be anywhere not limited to predefined locations).
- its a looter shooter so tons of unique weapons (Stats wise)
- Story Rich Experience
- Travel the solar system

Would love to hear some feedback.

[video=https://youtu.be/UYmPolENlH8]

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JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 15th May 2020 00:15
cool
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 15th May 2020 05:33
Very Nice. Cant wait to see some in game shots.
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M I N I
4
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Joined: 21st Dec 2019
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Posted: 17th May 2020 20:15 Edited at: 18th May 2020 20:30
An update for the weekend.

I think i may have chosen the name Harbinger for the game but we shall see.

Below are a few images to show off the progress. Note all the graphics in the photos are set the way I intend the game to be at launch (Best FPS in mind) therefor I did not want to make things look pretty for the sake of the photos as i want to showcase it in its original form.

The Starting Area


Diving Further into the cave


A small research outpost


Sentinel Companion

- They provide special benefits like health regeneration when nearby
- They can be used to mine Aragon crystals (A major currency used for building and weapon upgrades)
- Smart AI (They will always follow you, even if they get stuck they will teleport to your side).

A predetermined building unlock (Firing Range to rest weapon damage. With working target hit-markers)


Sentinel following


Deploy Sentinel

- Deploying the sentinel will cause it to mine periodically for Crystals in specified locations.
- Be prepared to defend your sentinel as enemies get harder

Sentinel Deployed

- Sentinel will no longer be able to provide support (In this case sentinel aura regen is disabled)
- Will only mine if you are in the immediate vacinity

Sentinel Collected

- Can collect and anytime and RUN!

Full loot tables



- Random weapon drop chances
- Unique weapons
- Things like multishot etc
- Chanced drops from mobs



Collect Peaceable (Anywhere!!) Buildings




Built

And Recall it




Once again feedback is appreciated!
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M I N I
4
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Joined: 21st Dec 2019
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Posted: 18th May 2020 08:32
Could the moderator that edits this post please change them name to Harbinger

Thanks in advance!
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M I N I
4
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Joined: 21st Dec 2019
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Posted: 18th May 2020 20:32
Change log

- Created identity (logo) image and updated description post.
- Fixed the atrocious spelling of my last post
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Wolf
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16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 19th May 2020 14:10
Hey Mini!
This is definately a nice start.
Some things don't fit quite well and seem like place holder objects but I generally like the direction you want to take this.

Visually its a bit flat and muddy. You don't get any definition from lighting in these interiors and the overwhelming orange tint you got going makes everything appear a little washed out. You seem to mix weapon sets which I assume is just a place holder for now but even then, those modern guns and equipment seem odd given the fact that this is outer space, scifi and we see a guy in a full astronaut suit.

What I would definately avoid are thos stretched terrain walls, those are plain ugly and scream "game guru" right off the bat. You can make entities or use rocks to give that a bit of a better aesthetic.

Good luck with taking this further!



-Wolf

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