@themegapolice 96
For each terrain texture you need two image for the GG. example:
- mygrass_D.png
- mygrass_N.dds
The alpha channel of the Diffuse (_D) controls how shiny the texture will be.
So for the Diffuse texture:
Make copy of the image, and make it grey-scale. Adjust the levels of the image to make lighter or darker as required (trial and error).
Now copy that image and paste it into the alpha channel of the Diffuse, and save as PNG 32 (24 with transparency)
Hope that helps.
OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.