Product Chat / Upgraded Blood And Gore.

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bluemeenie195
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Posted: 29th Apr 2020 21:54
Lee mentioned that he was going to upgrade the blood system with Max.

If he can get it even a fraction as good as this I would be happy.

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JC LEON
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Posted: 29th Apr 2020 22:51
neither dream something like that mate...
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bluemeenie195
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Posted: 29th Apr 2020 23:30
If you look at a lot of these old cult classic games. Their graphics wasn't the best, but the blood levels were insane.

I think if Lee goes crazy with the blood levels we could make some ridiculously fun games.
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LeeBamber
TGC Lead Developer
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Posted: 30th Apr 2020 15:02
@bluemeenie195 : Can you send me a post where I said I would improve the blood system for MAX as there is currently no plan to do so. I am happy to stand corrected, just point me to my ramblings, thanks!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

smallg
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Posted: 30th Apr 2020 19:08 Edited at: 30th Apr 2020 19:15
that's what particles are for - we won't all want over-the-top blood (or even the same blood even if it's good) so you can use the particle system to create your own
the delay on death here is because i was using the characters themselves to hold the script, which meant i couldn't let them die until the particle had finished (otherwise you can't delete/stop it ) but you can fix that by simply having a master control script to spawn / control the particles as needed

so basically you just use
ParticlesAddEmitterEx()
(note it needs to be ParticlesAddEmitterEx() and not ParticlesAddEmitter() as you need to pass in the limb)
and supply the desired settings for size, life etc
pass in the character's 'e' and also the limbindex
you can get that with

also you will likely want to use
ParticlesSetLife()
so you only get a couple particles

p.s. Amen "ParticlesSetLife( emitterId, lifeMin, lifeMax, maxParticles, 0, maxPerFrame ) " could really use a better explanation or some info in your tutorial thread - it took me a while to understand what it was doing
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
bluemeenie195
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Posted: 30th Apr 2020 19:11
Sorry Lee,

I searched the early Max threads from the GameGuru site and Discord and could of sworn you mentioned that it was something you were thinking of updating. My bad and I apologies.

Hopefully That will be on your radar after all the major stuff is done in Max.

Thank you for all you do.
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smallg
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Posted: 1st May 2020 14:33 Edited at: 1st May 2020 14:37
release version can now be downloaded from my scripts thread
you can use it to create your own effects

should work with Max but i can't test it as my Max doesn't support weapons
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
bluemeenie195
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Posted: 1st May 2020 18:25
Using it right now.

Fantastic job smallg. Thank you
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fearlesswee
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Location: United States
Posted: 2nd May 2020 02:43
We can use particles, but there's no gibbing (removing limbs/heads), blood stains on surfaces, or blood stains/bulletholes on characters themselves

Honestly I'd be happy if we'd just get good blood staining mechanics (more than just spawning decals behind/below the character, instead have blood particles that spill out and create stains on whatever surface they land on.) Good feedback is a core pillar of any game, especially in a first person shooter. If your guns feel weak and lack impact it's not very fun

I feel like I bring this up a lot lately, but I've seen people describe GG as a "glorified level editor for a really bad FPS game". If TGC were to make the "FPS game" part really good it would not only please that general crowd, but make the games made in GG a lot more fun!
3com
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Posted: 2nd May 2020 07:46
I think a cheaper way should be found to achieve this effect.
For this you would have to resurrect the alt_texture, which I would like very much.

The character generates the particles and alt-texture would apply the new texture to the character. For example, a shirt stained with blood.
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Scanman
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Playing: Total War Saga: Troy, Amytric Pulse
Posted: 3rd May 2020 18:38 Edited at: 3rd May 2020 22:49
This script is ubiquitous.

Wanna share my test and have two questions to smallg:
1. Is it possible to apply an emmiter to limb constantly? I want to create some kind of neutral droid in my game, but with possibility to be killed or harmed. It would be very nice to see the droid with cluster of flame of electrical sparkes (from hand or head) after shooting it.
2. Is it possible to have two kind of blood effects in parallel (one for blood , and one for electrical sparkes)? I guess it now is impossible, because you did not mention any possibility of adding another dds texture.

Blood effect testing (use Google Chrome to open)
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bluemeenie195
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Posted: 3rd May 2020 19:25
I haven't tested it Scanman, but you might be able to change the blood splatter particle script to blood_splatter_particle2 then change the particle sheet to a spark one. Now you will have two different scripts.

Then some how link them to different characters. Blood for soldiers and sparks for drones.

Unfortunately the linking part is beyond my coding skills.

Check out this link to stick decals and particles to moving entities.
https://forum.game-guru.com/thread/221731#msg2629091
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bluemeenie195
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Posted: 3rd May 2020 19:33
I know fearlesswee, I would love to have some sort of way to blow the limbs off soldiers like in the Unreal engine.

Hopefully some day.
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smallg
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Posted: 4th May 2020 20:35
Quote: "1. Is it possible to apply an emmiter to limb constantly? I want to create some kind of neutral droid in my game, but with possibility to be killed or harmed. It would be very nice to see the droid with cluster of flame of electrical sparkes (from hand or head) after shooting it.
2. Is it possible to have two kind of blood effects in parallel (one for blood , and one for electrical sparkes)? I guess it now is impossible, because you did not mention any possibility of adding another dds texture."

it's not as user friendly but yes - you can find it in my thread
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
MooKai
GameGuru TGC Backer
15
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Joined: 22nd Jul 2009
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Posted: 4th May 2020 20:36
I remember all the gore games around 2000... Soldier of Fortune & Co.
Well, they were fun. I think the main focus of GGmax will be FPS games, so updated effects for blood & gore & explosions would be good for the games made with GGmax.
Yes, for some people ( & kids) it would be more fun with these kind of effects.

Maybe think aobut it again, Lee. Thanks
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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