HI all.
I have downloaded these Sci-fi weapons from Teabone's thread.
https://forum.game-guru.com/thread/217738#msg2575376
everything work ok except if you put down Ammo and collect them they say they collect but not one of them add the ammo clip to the gun.
Does any one have an idea how can i fix this.?
Maybe someone can download and test the sci-fi weapons and report if they have the same problem.?
Here is the 4 weapons that came with the zip files ammo.fpe files
;Entity Spec
;Header
desc = assaultrifle_ammo
;AI
aimain = ammo.lua
;Spawn
spawnmax = 1
spawndelay = 500
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
debrisshape = 0
explodable = 0
;Orientation
model = assaultrifle_ammo.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
;Visualinfo
textured = ammo_D2.dds
effect = effectbank\reloaded\entity_basic.fx
isimmobile = 1
castshadow = 0
;Identity Details
isammo = 1
hasweapon = scifi\assaultrifle
;Specific Data
quantity = 1
;Decals
decalmax = 1
decal0 = glowzone
soundset = audiobank\misc\ammo.wav
;Entity Spec
;Header
desc = autoslug_ammo
;AI
aimain = ammo.lua
;Spawn
spawnmax = 1
spawndelay = 500
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = autoslug_ammo.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
;Visualinfo
texturepath = gamecore\guns\scifi\autoslug\
textured = ammo_D2.tga
transparency = 1
isimmobile = 1
;Identity Details
isammo = 1
hasweapon = scifi\autoslug
;Specific Data
quantity = 1
;Decals
decalmax = 1
decal0 = glowzone
;Entity Spec
;Header
desc = blaster_ammo
;AI
aimain = ammo.lua
;Spawn
spawnmax = 1
spawndelay = 500
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = blaster_ammo.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
;Visualinfo
texturepath = gamecore\guns\scifi\blaster\
textured = ammo_D2.tga
transparency = 1
isimmobile = 1
;Identity Details
isammo = 1
hasweapon = scifi\blaster
;Specific Data
quantity = 1
;Decals
decalmax = 1
decal0 = glowzone
;Entity Spec
;Header
desc = vickers_ammo
;AI
aimain = ammo.lua
;Spawn
spawnmax = 1
spawndelay = 500
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = vickers_ammo.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
;Visualinfo
texturepath = gamecore\guns\scifi\vickers\
textured = gun_D2.tga
transparency = 1
isimmobile = 1
;Identity Details
isammo = 1
hasweapon = scifi\vickers
;Specific Data
quantity = 1
;Decals
decalmax = 1
decal0 = glowzone
Thanks for any help
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11