I would like to ask-- what is the plan or possible implementation of
stopping errors in the map editor? And basically the only major one
that I'm aware of is when you place a 'bad' entity on the map, that
stops the editor, send you out of it, and you start over?
Something like "unable to load ai. sources" which just happened to me,
after placing a certain thing down on the map...
Could the engine have a safety catch technique where the error is
handled in a friendly manner without shutting the editor down?
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