Product Chat / [SOLVED] Fps question

Author
Message
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 31st Mar 2020 08:16
i somewhere read that GG will not display more than 60 fps unless you change something in the setup.ini file.
i cant remember what it was.
So if one change that setting in the setup file, is that then the real fps number?
Can anyone please help me on this question?
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

The author of this post has marked a post as an answer.

Go to answer
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 31st Mar 2020 08:19
Set vsync=1 to vsync=0
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 31st Mar 2020 08:56
@Earthling45, thanks for the quick reply ,
Ok so if i set vsync=0 , is this then my true Fps of my map in the editor.?
And why is the default set to Set vsync=1 ? any reason for that?
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 31st Mar 2020 09:22 Edited at: 31st Mar 2020 09:23
i'll best leave it for more knowledgeable members to answer your questions but i think that this is the answer.
Nvidia has vsync and AMD has gsync, both fullfil the same purpose to equalize the output fps from the graphics card with the refreshrate of your monitor.

Others should correct me if i'm wrong.

Edit:type error
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 31st Mar 2020 10:52
This post has been marked by the post author as the answer.
It's true as far as the editor is concerned, not necessarily what you will get in the standalone due to differences in how they run but should be similar.

Vsync is to limit the frame rate to your monitor refresh rate (not everyone will get 60 but it's the most common by far).

The reason to limit it is so everyone gets the same experience, depending on how things are coded the frame rate can have a massive impact on how the game plays - i.e. someone with a fast computer running at 120fps could get AI running around firing at them 4x as fast as someone running a slow computer at 30fps....
This is why we set minimum requirements - the lowest known set up capable of reaching 60fps.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 31st Mar 2020 10:56 Edited at: 31st Mar 2020 11:03
@smallg, thank you for the info. helped a lot.

edited: So one last question , after reading your Answer , my Question is do i need to change vsync=0 or 1
or do i just leave it as is.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 31st Mar 2020 17:58
I would leave it as is, very few scripts are written to take account of FPS when they execute.
Been there, done that, got all the T-Shirts!
PM
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 31st Mar 2020 19:48
ok, Thank you AmenMoses
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

Login to post a reply

Server time is: 2024-11-23 18:53:21
Your offset time is: 2024-11-23 18:53:21