Product Chat / [SOLVED] Very shiny entity

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audimar
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Joined: 11th Dec 2018
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Posted: 28th Mar 2020 12:51
Hy!Firsty of all sorry for my bad english.I start to download and install again the gameguru after 2-3 months of pause.But now i have the "surprise" that allmost all entityes are very very shiny, very bright..If you are closer because of bright you see a blue spot to..What is happening and where is the problem.Thanks!

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 28th Mar 2020 13:55
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Hello audimar !

GG has a PBR rendering pipeline and reacts accordingly (ish).
What you need to do is this: Close GG, open the .fpe files and look for materialindex.
Here you can assign a material.

"0 = GenericSoft
1 = Stone
2 = Metal
3 = Wood
4 = Glass
5 = Liquid Splashy Wet
6 = Cloth / Flesh / Soft Absorbant (blood effect)
7 = Hollow Drum Metal
8 = Small High Pitch Tin
9 = Small Low Pitch Tin
10 = Silly Material
11 = Marble
12 = Cobble
13 = Gravel
14 = Soft Metal
15 = Old Stone
16 = Old Wood
17 = Shallow Water
18 = Underwater
"

2 = metal is shiny for example and so is 4 = glass.

Also make sure that every entity has a shader assigned to it. Add this line to "effect" -> "effectbank\reloaded\entity_basic.fx"

You also want to make sure that all your diffuse textures end in _D.dds

Hope this solves your issue!

Cheers



-Wolf
audimar
5
Years of Service
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Joined: 11th Dec 2018
Location:
Posted: 28th Mar 2020 20:41
Thank you very much! Looking for the problem for 2 days and nothing.Now i have the "job" to fix almost 70% from models.Your fast answer fix my problem.Good luck and thanks again !!!
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