My scripts rely upon a close interaction between entities.
These entities sometimes must (or inadvertently) get removed, replaced
and switched around on the map (but a VERY careful build of a map) can
rectify this. What that means is that if you accidentally build a map with
an entity out of place [e]# or Object # wise, your best bet in the current
state of GG is to start all over from scratch and redo the map.
Easy? For my map, not weeks of work, but at least a full day probably--
and HOPE you don't find a mistake again near the end!
Currently there is a crucial entity "out of place", and I can't even find which
one has replaced it...
A certain entity is looking to interact with another entity -- and finds it
via (e)# in the script // in comparison with it's own (e)#, for example;
if ____x[e+127]____ < __x[e]__ then
do something.
A panel that has a list of all the entities, and their assigned [e]#'s as
well as the capability to EDIT those numbers (constraints are okay folks!)
would be very nice.
Would the constraints outweigh the creativity?!
Please say creativity sounds nice!