Product Chat / scaling the water plane?

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Earthling45
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Posted: 22nd Mar 2020 14:37
Is this possible?
Pirate Myke
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Posted: 22nd Mar 2020 16:20
Not at this time, with the current engine configuration. It is possible by customizing the engine code from GitHib. But that is way above my knowledge.
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Earthling45
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Posted: 22nd Mar 2020 16:26
Thanks for your reply Myke.

Than the second best would be to create another waterplane i think.
Pirate Myke
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Posted: 22nd Mar 2020 16:30
Yes, Been trying to get objects to use the water object shader that is provided, but having any luck.
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Earthling45
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Posted: 22nd Mar 2020 20:27
Well, i got this far, transparency and color tomorrow.



I think that it should be possible to create a rivershape and having the waves follow that direction, i'll see tomorrow if i'm right.
Corno_1
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Posted: 22nd Mar 2020 21:04 Edited at: 22nd Mar 2020 21:07
It is possible, but only with changing the source code.
In the M-Terrian.cpp search for the line "// Make Water plain"
https://github.com/TheGameCreators/GameGuruRepo/blob/master/GameGuru%20Core/GameGuru/Source/M-Terrain.cpp

then go to line 4642 and Change

to

for a doubled sized water plane.

But this costs performance and is only ingame. The editor will still show the normal plane.
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synchromesh
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Posted: 23rd Mar 2020 00:49
Cyber converted the old fpsc shader for me from dx9 to dx11 which works but did not have the same effect.
I have been playing with it and this is the best result I have had so far.

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DVader
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Posted: 23rd Mar 2020 00:54
That's looking pretty good! Glad you got it working! Looks good enough to me
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Pirate Myke
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Posted: 23rd Mar 2020 01:03
Looks more like you got it. That will pass for sure. All I could ask for.
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3com
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Posted: 23rd Mar 2020 01:44
Really cool for me.
Assume you convert shader to hlsl 5.0+ to get it working in GG
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synchromesh
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Posted: 23rd Mar 2020 01:48
My intention was to just give it away to all once I got it to a reasonable standard …
Perhaps someone else could play a little more with it. Im pretty useless with this stuff really.
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DVader
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Posted: 23rd Mar 2020 02:09
Be happy to have a look. It already looks pretty good to me though
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synchromesh
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Posted: 23rd Mar 2020 02:57
@DVader
Pm sent … have fun
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Earthling45
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Posted: 23rd Mar 2020 05:00
Quote: "Cyber converted the old fpsc shader for me from dx9 to dx11 which works but did not have the same effect.
I have been playing with it and this is the best result I have had so far. "


I agree with everyone, this looks very good already.

I'm hoping to get a decent result with this and when finished i'll upload it here.
Earthling45
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Posted: 23rd Mar 2020 07:57


The uv is not good because i cannot straiten it, the 3dsmax licence did expire more than a year ago, but i think the waterflow of the river is quite nice.
3com
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Posted: 23rd Mar 2020 10:04
Anyway that prebem shader is really cool to achieve it.



The shader I would like to bring back is the videotexture_atlas.fx one. This shader mimic river behaviour with just 1 water texture, moving pixels randomly.
Do you remember "Flowing Transparent Water" using "waterfall.fx" love that water effect.
Most of them are achievable now with prebem shaders.
I hat the advise you get when using old map running some of these old shaders and GG crashing withou given you a chance to fix it.
"Shader must be hlsl 5.0 or higher" .
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Pirate Myke
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Posted: 23rd Mar 2020 13:02
Thank you again, Cybernescence.
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DVader
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Posted: 23rd Mar 2020 13:31
@3com some nice shader's coming out of the woodwork I take it that one no longer works?
@Syncromesh. Will certainly have a play about with it later today. Just been working on the AI a bit for my beat em up attempt.
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Earthling45
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Posted: 23rd Mar 2020 14:02
Entity_water.fx still works, that is indeed the shader i'm using.

The downside is that from one angle, i believe away from the sun, it looks less like flowing water, just a flat plane.

m2design
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Posted: 23rd Mar 2020 15:01 Edited at: 23rd Mar 2020 15:18
Here is a river scene using the water options found in the test mode using tab, tab then making selections from the water panel.


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3com
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Posted: 23rd Mar 2020 15:14 Edited at: 23rd Mar 2020 15:22
@ Dvader
Yes it does, look for "entity_water.fx" on reloaded folder.
Edit: adding some vid - min 1:10

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Earthling45
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Posted: 23rd Mar 2020 17:44
I'm currently using a normal texture for the effect but Preben released a water texture with the water shader and i don't seem to have it anymore due to a faulty hdd.
Is someone willing to send the water texture?
3com
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Posted: 23rd Mar 2020 21:11
A lot of time ago I do not play with, but I recall Prebem usually sit their shadeers on water_D.dds texture, it so, you sould have it on Reloaded folder. I usually use my own texture, just take your mesh and the entity_water shader ant test the map, it is a bit such trial and error till you get the tone you are looking for.
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Earthling45
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Posted: 23rd Mar 2020 22:39
Oh, yes that texture is present but it does not give me the water effect, just a transparent plane or entity.
If that is the texture which Preben provided with the shader, than i do still have it.

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