Product Chat / how to create a hub-world

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Protag
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Joined: 1st Nov 2019
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Posted: 7th Mar 2020 01:14
so right now, im working on a multi-level game but im trying to figure out how to input when a level is "completed". the levels arent in a specific linear order, its a free choice. you choose between 3 different levels in a "hub" area and then complete the tasks in one level to advance. i want to know if its possible to program a way for the game to detect the player's progress in a certain level so it knows if a level has been completed.

also, is it possible to have certain props dissappear after a certain item has been collected?
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 7th Mar 2020 03:32 Edited at: 7th Mar 2020 03:34
Main Level:



Lay out of one of the other layouts included.


The trick is to hide the win zone so the levels get written in stand along builds.


The object that holds the script in each level.

All thanks goes to smallg for this.
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