@CorzaX. HI sorry. I forgot to add this.
Just check for this part in the gameplayercontrol.lua script
and then you take out the part that says PlayRawSound ( ttsnd )
-- swimming sound
if ( Timer() > GetGamePlayerControlSwimTimestamp() + 2000 ) then
SetRawSoundSpeed(GetGamePlayerControlSoundStartIndex()+15,42000+math.random(0,4000))
ttsnd = GetGamePlayerControlSoundStartIndex()+15
if ( RawSoundExist ( ttsnd ) == 1 ) then
--PlayRawSound ( ttsnd )
end
you will still have the water sound when you swim under water, but when you stand still in the water you will not hear the constant splashing of water.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11