3rd Party Models/Media Chat / Character texture problem

Author
Message
Skoglund
6
Years of Service
User Offline
Joined: 10th Jan 2018
Location:
Posted: 25th Feb 2020 18:16
Hi guys! Sorry to bother but i am stuck.

I bough a model that i now have in fbx format with textures on.
I really want to get this character to my Gameguru. Problem is i need the characters textures in png or dds format right?

I don't have that, when i got the character she had just "base mesh" and i had to put the textures on for her clothes/skin via 3Dcoat.
It looked like this when i puzzel the textures on her in 3d coat

armor_albedo
armor_emission
armor_gloss
armor_metallic
armor_metallness+rougness
armor_normal
armor_occlusion
armor_roug
Then same with Body & Head.

( I know i have to scale faces in blender in order for it to work also, but this i know how to do.)
Is there any way to get the right texture format for Gameguru from a fbx file?

( I am noob yes )


PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 26th Feb 2020 09:55
Hi Skoglund,

the naming convention for GG would be:

armor_albedo ----------------------------------> armor_color.dds/png
armor_emission--------------------------------->amor_emissive.dds/png
armor_gloss--------------------------------------->armor_roughness.dds/png (please note gloss needs to be inverted)
armor_metallic----------------------------------->armor_metalness.dds/png
armor_normal------------------------------------>armor_normal.dds/png
armor_occlusion--------------------------------->armor_ao.dds/png

hope this helps
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
Skoglund
6
Years of Service
User Offline
Joined: 10th Jan 2018
Location:
Posted: 26th Feb 2020 13:08
Hi Graphix! Thanks for answering, i'm not sure i follow, should i try convert the textures to dds/pngs before adding them on the base mesh?
They are in .tga files

Like this they look before applying them to base mesh in 3Dcoat:

armor gloss.tga
armor albedo.tga
And so on
Same with body & hair
body gloss.tga
body albedo.tga

Now that she has texture on and applied she is in fbx format, but unfortunately i don't have so i can add the dds/png to gameguru
(just a fbx file)

All her textures in tga files are separate one by one and has to be applied someway.
Otherwise she is just a white figurine body in the base mesh fbx.
(Sorry if i am confusing)
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 26th Feb 2020 14:00 Edited at: 26th Feb 2020 14:01
yes convert them all to PNG and try to import the base mesh and textures with the GG importer, i usually do it manually but give the importer a try.

Don't forget to rename them before importing
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
Skoglund
6
Years of Service
User Offline
Joined: 10th Jan 2018
Location:
Posted: 26th Feb 2020 15:54
Wow thank you so much Graphix, this i will try!


PM
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 27th Feb 2020 12:03
I'm pretty sure the roughness map is called gloss in GG, and it's an inverted roughness map.
i3 8350k 3GB GTX1060 8GB RAM Windows 10
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 27th Feb 2020 12:38
It's a roughness map named _gloss, which is the same as an inverted _gloss map

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Primary Laptop:
i5, NV1050 4GB, 8GB memory, 1x 1TB HDD, Win10.

Secondary Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Gtox
3D Media Maker
9
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 27th Feb 2020 13:12
That's right, got confused there
i3 8350k 3GB GTX1060 8GB RAM Windows 10
Skoglund
6
Years of Service
User Offline
Joined: 10th Jan 2018
Location:
Posted: 1st Mar 2020 18:25
Hi guys, i laid this character to rest "for now" since i had so many problems with it.

I am wondering.. I have a working character ingame (imported via fbx2gg) The character has no texture.

I have 6 diffrent texture files for the character

eye
grenade
head
legs
pouch
torso
(they are png but i also have original dds)

In the fpe-file under visualinfo & textured i can put torso.png for example and the characters torso has texture ingame but not the other body parts.

I have tried in the fpe to add all body-parts png like this
;visualinfo
textured = torso_d.png
= eye_d.png
= head_d.png
= legs_d.png
= pouch_d.png
= grenade_d.png
effect = effectbank\reloaded\character_basic.fx
castshadow = 0

But unfortunately only the first texture work not the other ones, so in this example still only the torso is textured, not the legs and so on

I read around i have to "bake" all pngs into 1 png for textures to work, is it so? And if it is, anyone know how to do it?
( Also i tried the same in the fpe file with the .dds files and same result )
PM
Skoglund
6
Years of Service
User Offline
Joined: 10th Jan 2018
Location:
Posted: 4th Mar 2020 11:20
I have been looking in to uv-maping in blender and tried to all into 1 map, but i have failed utterly and it's worse then before when trying it lol
PM
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 4th Mar 2020 13:32
UV mapping just takes practice. This will be the only way to get the combined texture on the character model.
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx1050ti 4gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Skoglund
6
Years of Service
User Offline
Joined: 10th Jan 2018
Location:
Posted: 4th Mar 2020 21:31 Edited at: 7th Mar 2020 17:23
Thanks Myke, been watching some tutorials, but can't find a specific for the problem i'm having, so am trying different approaches

Don't really know how to explain my problem since i am so noob at this, but i have allot of materials on my character this is how they look like in collection in blender

24_Material36_1_0_0
24_Material37_0.25_0_0
And 8 more with almost same names lol

And in UV editing i have 35 different .dds files

Wish this noob luck!

-Edit Holy **** i manage to do it!!!
This tutorial was big help! https://www.youtube.com/watch?v=MH7Xdol5erw
Also big thanks to rafhalzer for helping me with the error in fbx2gg!
PM

Login to post a reply

Server time is: 2024-04-19 00:55:48
Your offset time is: 2024-04-19 00:55:48