Product Chat / Making entities static

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Nerf Rhett Games
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Joined: 27th Jan 2020
Location: Mainland United States
Posted: 19th Feb 2020 02:20
I have a couple of questions that need to be answered.
1. Am I correct that when an entity is static, it is affected by lightmapping? Or does it matter?
2. If so, how would I go about making a large portion of entities static? I could do them all myself, but some added convenience would be nice.
OldFlak
GameGuru TGC Backer
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 19th Feb 2020 04:22 Edited at: 19th Feb 2020 04:23
You can set it static or dynamic in Properties
Or edit the FPE so the model is or isn't static by default when you drop it in the map.


OldFlak....
aka Reliquia
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 19th Feb 2020 21:47
If you press the "y" (or on some keyboard layouts "z") key you can toggle between dynamic or static when you have an entity selected.
Static is red, dynamic is green.

Quote: " it is affected by lightmapping?"


Correct, dynamic objects are not AFAIK.

Quote: "2. If so, how would I go about making a large portion of entities static? I could do them all myself, but some added convenience would be nice."


You can set that during the import option. If you have trouble with the built in editor, you can just use this command prompt tool. All you have to do later is copy in your select shader effect you wish to use (my default is effectbank\reloaded\entity_basic.fx)
Nerf Rhett Games
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Joined: 27th Jan 2020
Location: Mainland United States
Posted: 20th Feb 2020 23:16
Ok, thanks guys.
benjiboy
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Location: In the depths of rural Norfolk
Posted: 23rd Feb 2020 15:44
@Wolf : AFAIK?
You can't teach an old dog.
Wolf
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Posted: 23rd Feb 2020 15:47
as far as I know
DVader
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Posted: 23rd Feb 2020 21:36
I remember back in Reloaded days, having to change almost every model to dynamic on a fair sized map. Took forever! Was my Commando game. Sounds crazy but I was testing out hiding objects for a speed boost at the time.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.

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