Does anyone spoken to the developers about GG error handling?
As long as I've know, the error handling consists of:
Runtime error ...x.x.x.
....wait a minute, and GG starts to load a "backup" map.
....2 minutes later you are in a locked up state in some map.
Done. Wait, nope? Break out by Windows, close the GG window-
3 minutes later to restart GG to blank map.
Anyhow, I just thought I'd check. There could be a better procedure.
No way to just go to a new, blank map-- all memory reset in 20 seconds?
I was just running a text script, and maybe I entered some improper
syntax or parameters somewhere-- but it made a runtime error. Gee!