@Belidos : Yes multiple grass types are on the menu, well spotted! I am just in 'don't agree to anything' mode in the forums now, its probably best in the long run. But anything official like announcements and product pages have been vetted by my management team so are certainly more real than me. It's not been a month and I am already saying the wrong things!
@jono gamer : As to official list of features, I think the main announcments and official pages are the go-to place.
@OldFlak : Yes the snow and rain hit the roofs of anything, so you will not get rain indoors! No plans to provide custom images for the weather effects as we plan to work with the shader to get the best visuals (for a given quantity of best).
@synchromesh : If you find future questions, feel free to email me so I can then jump back into the forums. I am likely to miss questions for the rest of Feb - so many questions
To load old levels in MAX, you simply copy your assets and scripts over to the usual folders and then load your FPM. We will be looking at making a new asset folder for MAX (my showcase scene will need some fancy new art I think) so hopefully there will be no cross contamination between legacy assets and the new stock stuff.
@Earthling45 : The giant editor looks very cool. Can you send me a link to the download, thanks!
Thanks also for the links to what other editors and systems do, I have copied them over for my research process. I discussed Voxel terrain with my internal coding team (and Rick) and the general feeling is that it could be a lot of work to squeeze into the development for devliery in September so is not a likely choice for MAX. The primary goal would be to make the terrain look better, which will come from a better lighting model but also some more controls (for a given value of better). It's still very true most modern games use a variety of hacks, shortcuts and slight of hand to create realism in games without killing performance, so the techniques we choose need to find that balance between how long it takes to do and test, what it will look like, what control do you have over it and how fast it will run. Who would be a developer?
PC SPECS: Windows 10 64-bit, Intel Core i7-8700K, NVIDIA Geforce GTX 1080 GPU, 16GB SYSTEM RAM