Off Topic / Level design feedback

Author
Message
Skonlogick
5
Years of Service
User Offline
Joined: 9th Nov 2019
Location: Brazil
Posted: 5th Feb 2020 20:54
Hello everyone. I've been messing around GG for a few hours a day since I really like creating maps/levels for it, no gameplay, just entities, lightning and ambience, trying to get good at it. But first, I need the most feedback I can get, so I know where to improve. I made 2 quick levels for this, none based off reality or anything like that.

I'd like feedback in building/prop placement, lightning and ambience levels to create a good atmosphere all around. One of the projects is just a futuristic city ( barebones atm) using what I believe Wolf's models. The other project is supposed to be a village that was overrun by terrorists that now have moved on ( or maybe not).

Here are some screens with the editor UI because I dont know if there is a way to hide it lol.
















R5 3600X - GTX 1060 6GB - 16GB RAM
https://cooltext.com/

Attachments

Login to view attachments
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 5th Feb 2020 23:23
Screen shots are awesome ..
For me they look a bit to light almost pastille .. Wolf would probably be the best to comment and advise.
Even so great work ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Skonlogick
5
Years of Service
User Offline
Joined: 9th Nov 2019
Location: Brazil
Posted: 6th Feb 2020 00:27
I believe it could be too much fog washing away the colour in the scene, yep. I'll try to find a better middle ground here, as the fog can greatly help with the atmosphere, but I must of overdone it. Thank you synchromesh.
R5 3600X - GTX 1060 6GB - 16GB RAM
https://cooltext.com/
Skonlogick
5
Years of Service
User Offline
Joined: 9th Nov 2019
Location: Brazil
Posted: 6th Feb 2020 00:38 Edited at: 6th Feb 2020 00:38
I did some changes to the desert scene, mostly playing with fog and ambience sliders. I believe it is better, but I'd like your opinion on them.

Original



Second try

R5 3600X - GTX 1060 6GB - 16GB RAM
https://cooltext.com/

Attachments

Login to view attachments
Skonlogick
5
Years of Service
User Offline
Joined: 9th Nov 2019
Location: Brazil
Posted: 6th Feb 2020 00:44
And now, some changes to the city scene. Pretty much did what I did with the desert scene. Hopefully it doesn't look as washed away now.

Original



Second try

R5 3600X - GTX 1060 6GB - 16GB RAM
https://cooltext.com/

Attachments

Login to view attachments
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 6th Feb 2020 03:42
Howdy!

Well, these aren't my models, good pack though

It looks pretty solid. Did you know that you can darken the fog by decreasing the colour sliders? That aside, if you open settings.fx located in the effectbank folder you can activate fog to also affect the skybox. Just a few tweaks to note.

The desert scene is pretty solid so far! Some rocks have a different colour than others but thats a quick fix. Increasing brightness and contrast can improve these as well. Make the image clearer. Personally I'd drop a few smaller rocks (like the ones in the scifi pack) in that grass you got going and redo the textures on these desert buildings, they are way too clean and polished for this kind of environment. The blue and white striped cloth isnt doing it for me either.

All in all I personally believe that this is a really good effort!

Skonlogick
5
Years of Service
User Offline
Joined: 9th Nov 2019
Location: Brazil
Posted: 6th Feb 2020 05:02 Edited at: 6th Feb 2020 05:03
Oh, I did not know about that settings.fx trick, will keep in mind next time I try to create a decent scene thank you. I understand some textures are different here and there, but I mostly used stuff from the packs to set it up quickly and practice. The smaller rocks are pretty good, still trying to learn how to use them effectively.

That's some good advice, thanks Wolf.

I use each scene to practice something especific, those two were used to practice environment and ambience.

I did a quick scene ( 20 minutes ) using props from the mega pack, trying to give it that fantasy feel.





And this last one I thought I could learn something about height and big structures. Maybe with some more fog, I could give the impression that it actually is taller than it looks.





Next time I'm going to practice terrain, and post here for feedback once again.
R5 3600X - GTX 1060 6GB - 16GB RAM
https://cooltext.com/

Attachments

Login to view attachments
Skonlogick
5
Years of Service
User Offline
Joined: 9th Nov 2019
Location: Brazil
Posted: 6th Feb 2020 05:28 Edited at: 6th Feb 2020 05:29
Hm, I made some quick changes to the desert scene, and I'm not sure if I managed to get the fog working in the skybox. Removed some weird stones, added some rocks to the grass, added some lanterns in case I want to make it a night map, messed around the sliders once again. Also removed DoF and tried another vegetation type.







R5 3600X - GTX 1060 6GB - 16GB RAM
https://cooltext.com/

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-12-26 11:03:31
Your offset time is: 2024-12-26 11:03:31