A game developed by Mav3r1ck1981
with special thanks to Ghost and Trollbae for their advice
Welcome to the WIP for HEATHEN: The Paganacht, a crude attempt at creating a magical world in the vein of HERETIC and HEXEN. Updating the magical FPS genre with some additional RPG elements paired with some old favourites, traps, puzzles, breakable environmental items will all make an appearance.
50 years have passed since the last serpent rider was vanquished from the land. The prosperous kingdom of ANDAGALDUR arose from the charred remains of the serpent war and the study of Magik was outlawed to ensure the destruction that had been wrought, could ne’er happen again. For those born with the park of magic, a life of hardship and cruelty awaits. When the magik manifests unbidden from the age of 16, they are bound with cold iron, and removed from their families under the pretext of security, by the votaries of Ma'erK, never to be seen or heard of again. There is one, however, who hides in plain sight, who, through the manipulation of iron day to day, has escaped the interest of the strict religious order. Jax, the apprentice smith, has a secret…….
There are still those within this world who continue to wield and celebrate magik, but these are distant lands that the citizens of Andagaldur know of only as rumours. Indeed, they are almost considered legend by the younger folk. Unsurprising considering that outsiders are few and far between since the wall went up. The Paladins of shattered light hail from the cathedral of Aemis, but as the magik fades from the realm, the order is slowly dying even as they continue to protect the unaware populace of Andagaldur from the shadows. Hektor, a Guardian of the light, is one such man.
Strange things are afoot. Dark shapes have been seen in the forests and swamps that cover the kingdom, travellers bring stories of strange lights seen from afar, 2 headed goats are born during a thunderstorm, and now, as the sky darkens and the clouds gather, the wall begins to fall.
As one of the few remaining humans able to wield magik and defend your home, your task is to uncover how the wall came down, defeat the terrors that threaten your world, and ultimately, to restore the magical balance to Andagaldur and loosen the grip of the religious fanatics that are attempting to destroy magik from the world.