Scripts / Getting Gtox weapon into Fuse convert model's hand (test mode)

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thughto
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Posted: 19th Jan 2020 15:41 Edited at: 19th Jan 2020 15:53
I made a test model using Fuse, decimated it, rigged it through Mixamo, converted it and applied GG animations to it. I am using fantasy\ai_fantasycharacter_knight.lua as it's base lua. When I edit the fpe to use a Gtox fantasy longsword, it does not show in test mode. What am I doing wrong. Here's my fpe. https://youtu.be/Kl3ThpF_zBU

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cybernescence
GameGuru Master
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 20th Jan 2020 18:39
Characters that get weapons assigned by the fpe need a limb named firepsot within the model. These are usually for guns as the limb has to point in the correct direction and be in the right place in the model so the character can hold the gun (in the hand)

Characters that use melee scripts often have the weapons as part of the model itself. So use a modelling application to add the sword in the correct place in the characters hand and check the animations still work. You’ll have to assign and weight the sword vertices to the appropriate bone in the model.

Cheers

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