Product Chat / Forgive me for bringing this up again. Copy multiple objects

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PCS
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Posted: 13th Jan 2020 18:24
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Belidos
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Posted: 13th Jan 2020 19:42
Haha another years old promise, almost 4years ago he promised that feature.

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Teabone
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Posted: 13th Jan 2020 19:47 Edited at: 15th Jan 2020 01:53
I'm actually having some difficulties with using the Extract instance as it sometimes starts moving the object I'm trying to make a copy of. Having a Copy option, instead of Extract, would be much more preferred.

Although I think the 2016 topic was more about Extract vs Copy, and wasn't about group copying?
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Posted: 13th Jan 2020 19:50
This would be spectacular!
Shift, click a box, and you enclose it around all the objects
you want to copy, properties and all.
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PCS
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Posted: 13th Jan 2020 19:53
@Teabone, true,.. but it would be nice if he can slip in a copy function of multiple objects, as he knows we all have been asking for it some were in the past. Maybe Lee can do good on this one.
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3com
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Posted: 13th Jan 2020 19:53
I would like that feature via LUA as well.
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Posted: 13th Jan 2020 19:59
Maybe if enough users this time around ask for this function, Lee might consider to do it for us.
Who knows.
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Posted: 13th Jan 2020 20:13
BTW, I was looking for videos or threads and articles for copy and pasting
of map objects with Unity, but it doesn't seem to be straight forward, cut-and-dry,
and I honestly not sure that it exists - even there. (brief search though)
So, what am I getting at?

Getting object copy and paste (with properties copied over) would put
GG ahead of the pack. Let's brag about it!
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PCS
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Posted: 13th Jan 2020 20:44
Quote: "Getting object copy and paste (with properties copied over) would put
GG ahead of the pack. Let's brag about it! "

And Lee is the man to do this.
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rolfy
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Posted: 13th Jan 2020 21:02 Edited at: 13th Jan 2020 21:44
Quote: "BTW, I was looking for videos or threads and articles for copy and pasting
of map objects with Unity, but it doesn't seem to be straight forward, cut-and-dry,
and I honestly not sure that it exists
Getting object copy and paste (with properties copied over) would put
GG ahead of the pack. Let's brag about it!"
Unity. Shift+lmb and drag to multiple select and duplicate. Create an empty game object and drag as many objects as you like into it to create a prefab which can be duplicated and moved around or dragged into a resources folder and used in other scenes. This is very basic stuff which was integrated way back before any of the fancy features that folks are fond of mentioning when comparing these engines and the resources/teams involved.
Any objects selected in hierarchy:
Menu/edit/duplicate
Right click/duplicate

There are also copy/paste functions right at the top of both menus mentioned, might have been easier to find than using a google search, it is more of an embarrassment than something to brag about when it takes so many years to get basic functionality in your software in my opinion
JC LEON
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Posted: 13th Jan 2020 21:44
Quote: "BTW, I was looking for videos or threads and articles for copy and pasting
of map objects with Unity, but it doesn't seem to be straight forward, cut-and-dry,
and I honestly not sure that it exists - even there. (brief search though)
So, what am I getting at?"


unity can do that without problems
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synchromesh
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Posted: 13th Jan 2020 22:00 Edited at: 13th Jan 2020 22:00
Believe it or not it was added but caused some real big issues so Lee removed it again before release and never got back to it Agreed I would love to see it implemented and working ..
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PCS
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Posted: 13th Jan 2020 22:12
Quote: "it is more of an embarrassment than something to brag about when it takes so many years to get basic functionality in your software in my opinion "

All the more reason to get it in as soon as possible
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smallg
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Posted: 13th Jan 2020 22:18
Quote: "Although I think the 2016 topic was more about Exact vs Copy, and wasn't about group copying?"

nope, he says "items" not "item" and lasso select was added purely for the ability of selecting multiple objects, while the question is more framed towards extract vs copy it still was about multiple entities at once

Quote: "Believe it or not it was added but caused some real big issues so Lee removed it again before release and never got back to it Agreed I would love to see it implemented and working .."

which says to me the way entities are currently spawned into the map must be extremely broken if that is true as all you are doing is repeating work that has already been done to get the objects there in the first place...
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synchromesh
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Posted: 13th Jan 2020 22:29 Edited at: 13th Jan 2020 22:31
Quote: "which says to me the way entities are currently spawned into the map must be extremely broken if that is true as all you are doing is repeating work that has already been done to get the objects there in the first place... "

I don't recall the issue but a lot has changed since 2016 so it may all work differently now with the DX11 version ?
Now we can drag multiple objects but we couldn't back then ..
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rolfy
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Posted: 13th Jan 2020 22:38
Quote: "I don't recall the issue but a lot has changed since 2016 so it may all work differently now with the DX11 version ?
Now we can drag multiple objects but we couldn't back then .."
Exciting stuff......lol. I'll just go back under my rock now...
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Posted: 13th Jan 2020 23:21
@ Rolfy; okay I see. I suppose if I had at least spent a few days on Unity,
I'd know those basics! Maybe so basic, Google didn't care to signify it.
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OldFlak
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Posted: 14th Jan 2020 01:48
Yeah, so basic it's ridiculous.

In Lumberyard, you basically just group them in a folder - done...

There is lots of basic stuff that should have been in the engine ages ago - if not at time of first release - sometimes I wonder if functionality is on the GG roadmap at all

But hey, 2020 GG may have some surprises - when that comes out is anybody's guess - I heard it was soon - but soon is huge variable.....

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Posted: 14th Jan 2020 05:08
GG absolutely needs the ability to group objects and save the group as a separate asset that can be reused in both the current and any future map, and it needs to be done in such a way as to not be trashed by a Steam file validation.
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PCS
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Posted: 14th Jan 2020 06:14
Quote: "GG absolutely needs the ability to group objects and save the group as a separate asset that can be reused in both the current and any future map, and it needs to be done in such a way as to not be trashed by a Steam file validation."

now this would be nice
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Avenging Eagle
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Posted: 14th Jan 2020 07:28
Quote: "GG absolutely needs the ability to group objects and save the group as a separate asset that can be reused in both the current and any future map, and it needs to be done in such a way as to not be trashed by a Steam file validation."


I know, right!? Edit > Create prefab. This would be a minor gamechanger. Imagine adding a driveable vehicle with one click rather than having to drop in the chassis, tyres and steering wheel individually

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Tarkus1971
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Posted: 14th Jan 2020 10:19
copy and paste of a group of objects would be so very useful......... lets hope it get added soon.
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Posted: 14th Jan 2020 10:44 Edited at: 16th Jan 2020 22:21
Quote: "Imagine adding a driveable vehicle with one click rather than having to drop in the chassis, tyres and steering wheel individually"

Or fly planes, spacecraft, drive boats - all with tweak-able behavior in the properties panel - you know the kind of thing in the initial blurb\hype\promises for this engine....

All coming in 2030 GG.........

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Posted: 14th Jan 2020 21:32
OldFlak wrote: "All coming in 2030 GG........."


Oh my! I will probably be dead by then or my brain will be absolute mush from the mini-strokes I keep having.
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Posted: 15th Jan 2020 09:27 Edited at: 15th Jan 2020 09:28
It would be nice to have some feedback or response form Lee.
Lee if you read this by accident, please give us some feedback on this topic
Thanks
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Posted: 15th Jan 2020 14:55
@ Avenging Eagle
A vehicle? Flash back 16 months ago, I'm a noooob to GG (well, still am) but I decide
to build a school on the map. The whole game is centered around this (trying to look
realistic) school. It's a fun game just for kids; about a school-- therefore obviously
not a weekend throw together shoot-em up Gahh!

I find nice items on the store to use but to make it as visually intended, I basically
build it block by block. One month later, still working on this school building.
As I build another classroom, I think -- wow, wouldn't a copy and past be soooo
time saving -- I gotta add 12 more classrooms!

Another month later, I decide to try out a standalone...
critical things are missing... game abandoned.
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synchromesh
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Posted: 15th Jan 2020 15:15 Edited at: 15th Jan 2020 16:05
So in 2 months you didn't try a standalone .. Really ?
If I spent an hour doing a classroom with lots of detail I would have at least tried a quick 2 minute standalone to make sure all was going well and there were no standalone issues in fact I have standalones on the go constantly like multiple saves …
This explains why I never seem to get any problems as I nip any in the bud as I progress.
After every session I create a new standalone and test it.
If you don't then you should try it. Especially if your using older models or 3rd party.
It will save you a lot of hassle months down the line.
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PCS
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Posted: 16th Jan 2020 13:14
Quote: "Lee if you read this by accident, please give us some feedback on this topic"

what was i thinking.....
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Posted: 16th Jan 2020 19:01
Quote: "what was i thinking....."

Too busy, (I hope). He's got to keep tabs on all the stuff that's going on on GIT as well as keep his eye on new revenue sources, and of course the flagship product, so he may well have read it, might even have marked it down for future investigation, but resources are limited and he'd be brave to make even a vague postitive, ( or even worse - negative) response until there's the headroom to do a feasbility study.
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synchromesh
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Posted: 16th Jan 2020 19:39
Just post it again on GitHub .. You stand a better chance there even if it has been added before.
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AmenMoses
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Posted: 16th Jan 2020 20:25
In order to make this work properly Lee would have to first fix the rotation code in GG. If you don't know what I mean try doing a multiple selection and rotating it!

To 'group' a selection properly he needs to correctly calculate the angular positions and offsets of all the parts (which part would be the 'centre' from which the rest are calculated?) and store those in an appropriate form, then on the 'copy' make a whole new set of each entity. On the 'paste' he would have to reposition all those new entities (again which entity would be the 'anchor' for the paste?) with all the correct relative offsets and angular positions.

By no means an easy addition.
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Posted: 16th Jan 2020 20:51
In RPG World , (it might have been a Unity built in facility), Ravey instituted a parent/child structure so you could populate a building with props, pick it up and move it and the contents would be moved with it. To implement that requires exactly the things you have mentioned - but it *has* already been done by TGC. Reverse engineering the world file reveals how. To pick such a collection up and write the entity id's, relative positions and rotations and parent child relationships to a file would seem, (to me) to be a minor difficulty. To manage the database, (which would be rather more complex than the existing file structure) so as to enable selection of parent items might be marginally more more complicated. To enable addition of all the child entities into the the entities list and then to enable modification of the parent and it's children would be a *big* task , (do you want those entities to be individually accessible in the editor?).
Once the parent and it's children are placed in the map, the rest is just geometry. Again - Ravey has already done it.
In the end it will come down to priorities.
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OldFlak
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Posted: 16th Jan 2020 21:55 Edited at: 16th Jan 2020 22:18
Quote: "So in 2 months you didn't try a standalone .. Really ?
........
After every session I create a new standalone and test it.
........
It will save you a lot of hassle months down the line."


Ditto on that - mos screenies I post of Naelurec are taken in standalone builds.
That is my way of relaxing after hours of modelling\texturing\building - and any issues that come up you know what changes you have made that have caused it......

Edit map....
Test map....
Save stand-alone....
Find any errors quicker....

Adds to Dev time - but better than pulling your hair out trying to find out when\where\how an issue crept in.

Quote: "what was i thinking....."

Indeed what were you tihinking - lol

Quote: "Too busy, (I hope)."

Not an excuse - no communication is just bad
Either that or at least please give us a road map....

Quote: "Just post it again on GitHub"

Yeah, do that..... That way Preben will see it and may be able to slot it into his list of todo's....

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Posted: 16th Jan 2020 22:12
Taking into account that currently the user can select several objects and move them from point A to point B, and that we can also use the UNDO option (at least once) which means that GG stores the current coordinates of each object somewhere, I would say that we already have much of the work done.
I do not see why a grouped / cloned object must necessarily imply a rotation, if once the group of objects was cloned I wanted to rotate one of them, I would only have to ungroup the objects and rotate / scale etc. the object I want individually.
Included should be able to determine that an object remains part of the group or ungroup the entire group.

Do not forget that each cloned object should inherit the properties of its parent.

Maybe we will need a new gizmo that works only with grouped objects, with extra commands such as open / close / Ungroup.
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cybernescence
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Posted: 16th Jan 2020 22:43
Quote: "In RPG World , (it might have been a Unity built in facility), Ravey instituted a parent/child structure so you could populate a building with props, pick it up and move it and the contents would be moved with it"


This part is already in GG, or at least some of the concept, for the EBE. Also works with entities. Though the relationships aren't persisted.

https://forum.game-guru.com/thread/217265#msg2570189

Cheers.

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synchromesh
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Posted: 17th Jan 2020 00:58
Quote: "This part is already in GG, or at least some of the concept, for the EBE. Also works with entities. Though the relationships aren't persisted."

LOL .. I was just going to say the same but noticed you got there first
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synchromesh
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Posted: 17th Jan 2020 01:05
Quote: "Yeah, do that..... That way Preben will see it and may be able to slot it into his list of todo's...."

Its a case of put it up there again and everyone jump in with a " +1 from me " sort of thing.
Problem is someone puts something up there and it has no Oomph !! on its own.
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PCS
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Posted: 17th Jan 2020 02:08
Quote: "Just post it again on GitHub "

May i ask that anyone here please add it on GitHub, as i don't know and have not ever post anything there.
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Posted: 18th Jan 2020 14:31
Everything mentioned here is included in a couple of existing GIT enhancement requests, but re-airing them here reinforces the fact that it's not just one or two people who want the facility.
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Posted: 18th Jan 2020 15:42 Edited at: 18th Jan 2020 15:42
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synchromesh
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Posted: 18th Jan 2020 17:08 Edited at: 18th Jan 2020 17:16
Quote: "but re-airing them here reinforces the fact that it's not just one or two people who want the facility. "

Yet it looks that way …
So why haven't they added and voiced there opinion on GitHub to one of those ?
Even the OP asked someone else to do it.
Right now its 4 scattered requests with a couple of responses .. Maybe 50 +1's in a single request may get some attention.
Like I said there's just no Oomph which kind of makes it look like it would be just nice to have ..
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Posted: 18th Jan 2020 20:56
just commented on GitHub, ( Request: Grouping of assets #389 )
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synchromesh
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Posted: 19th Jan 2020 00:57 Edited at: 19th Jan 2020 01:00
Commented and added a +1 from me
Cmon guys nows your chance ..
https://github.com/TheGameCreators/GameGuruRepo/issues/389
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Posted: 19th Jan 2020 08:49 Edited at: 19th Jan 2020 08:51
Quote: "So why haven't they added and voiced there opinion on GitHub to one of those ?"


I think it may be 'coz GIT doesn't seem a friendly place to people who haven't spent their lives in a techie environment. Also it's early 80's look and feel, the tiny font, the sparse buisiness-like presentation puts people off. It makes it all seem like you ought to be a techie type just to look at it.
I have a similar reaction, (in reverse) to Discord.

And it does raise a question about whether fragmenting the GG community across 4 different discussion forums is at all helpful.
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Tarkus1971
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Posted: 19th Jan 2020 08:53
+1 from me, also on github as well
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Posted: 19th Jan 2020 12:47
+1
Done.
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PCS
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Posted: 19th Jan 2020 13:10 Edited at: 19th Jan 2020 13:11
question: how many time can one go and ask on GitHub for this function before they would consider it harassment. ?
Because i feel like leaving a comment every day until we get this.
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Posted: 19th Jan 2020 13:14 Edited at: 19th Jan 2020 13:22
Quote: "how many time can one go and ask on GitHub for this function before they would consider it harassment. ? "

None … Lee's own words were if its something you guys really want then keep requesting and if enough ask then it will get done sooner rather than later .. Hence me saying put it up again as in a " New " request with our +1's
But its done now ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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JC LEON
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Posted: 19th Jan 2020 21:36
posted me too on gihtub
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Tauren
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Posted: 20th Jan 2020 09:40
And me too
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