replace with :
if PlayerDist < 80 and g_PlayerHealth > 0 then
should works--- not tested
-- LUA Script - precede every function and global member with lowercase name of script + '_main'
-- Player Collects Weapon
weapon_therecanbeonlyone = 0
function weapon_init_name(e,name)
weapon_name[e] = name
end
function weapon_main(e)
if weapon_therecanbeonlyone==-1 then
if PlayerDist > 80 and g_InKey == "" then
weapon_therecanbeonlyone = 0
end
end
PlayerDist = GetPlayerDistance(e)
if PlayerDist < 150 and g_PlayerHealth > 0 and g_PlayerThirdPerson==0 then
SourceAngle = g_PlayerAngY
while SourceAngle < 0.0 do
SourceAngle = SourceAngle + 360.0
end
while SourceAngle > 340.0 do
SourceAngle = SourceAngle - 360.0
end
PlayerDX = (g_Entity[e]['x'] - g_PlayerPosX)
PlayerDZ = (g_Entity[e]['z'] - g_PlayerPosZ)
DestAngle = math.atan2( PlayerDZ , PlayerDX )
-- Convert to degrees
DestAngle = (DestAngle * 57.2957795) - 90.0
Result = math.abs(math.abs(SourceAngle)-math.abs(DestAngle))
if Result > 180 then
Result = 0
end
if Result < 20.0 and weapon_therecanbeonlyone==0 then
weapon_therecanbeonlyone = e
end
if Result >= 20.0 and weapon_therecanbeonlyone==e then
weapon_therecanbeonlyone = 0
end
if Result < 20.0 and weapon_therecanbeonlyone==e then
if g_PlayerGunCount < 9 then
if g_PlayerGunID > 0 then
if g_PlayerController==0 then
Prompt("Press E to pick up the " .. weapon_name[e] .. " or T to replace" )
else
Prompt("Press Y Button to pick up the " .. weapon_name[e] )
end
else
if g_PlayerController==0 then
Prompt("Press E To pick up the " .. weapon_name[e] )
else
Prompt("Press Y Button to pick up the " .. weapon_name[e] )
end
end
if PlayerDist < 80 and g_PlayerHealth > 0 then
Prompt("Collected the " .. weapon_name[e])
PlaySound(e,0)
AddPlayerWeapon(e)
Destroy(e)
ActivateIfUsed(e)
weapon_therecanbeonlyone = -1
end
else
if g_PlayerController==0 then
if g_PlayerGunID > 0 then
Prompt("Press T to replace with " .. weapon_name[e] )
else
Prompt("Cannot collect any more weapons" )
end
else
Prompt("Cannot collect any more weapons" )
end
end
if g_InKey == "t" and g_PlayerGunID > 0 then
Prompt("Replaced with " .. weapon_name[e])
PlaySound(e,0)
ReplacePlayerWeapon(e)
Destroy(e)
ActivateIfUsed(e)
weapon_therecanbeonlyone = -1
end
end
else
if weapon_therecanbeonlyone==e then
weapon_therecanbeonlyone = 0
end
end
end
PC 2 Specs:
AMD RYZEN 2600 SIX CORE @3,70, 64GB RAM DDR4 2400, M/B GIGABYTE AX370
SVGA NVDIA 1660GTX 6GB , SSD M.2 TRANSCEND S110 1TB, 1X HDD SEAGATE BARRACUDA 4TB, 1X HDD TOSHIBA 2TB
PC 2 Specs:
AMD QUADCORE 880K @4.5GHZ, 32GB RAM DDR3 1600, M/B ASUS A88XM-PLUS
SVGA RADEON R9 380 4GB , SSD KINGSTON A400 1TB, 2X HHD SEAGATE BARRACUDA 4TB